Difference between revisions of "Activities/Turtle Art/Getting started"
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File:Keyboard.png|Converting the keyboard output to a string | File:Keyboard.png|Converting the keyboard output to a string | ||
File:Entertermnumber.jpg|Getting a multi digit number [[http://wiki.sugarlabs.org/go/File:Turtle_Art_getnumber.ta]] | File:Entertermnumber.jpg|Getting a multi digit number [[http://wiki.sugarlabs.org/go/File:Turtle_Art_getnumber.ta]] | ||
− | File:Turtlemouse.jpg|Load the Python block with the sample code push_mouse_event.py to read mouse events | + | File:Turtlemouse.jpg|Load the Python block with the sample code <i>push_mouse_event.py</i> to read mouse events |
File:Printloudness.jpg|read the microphone or external sensors | File:Printloudness.jpg|read the microphone or external sensors | ||
</gallery> | </gallery> |
Revision as of 21:59, 28 February 2011
Getting Started
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons on the Project Toolbar.
The basics
Drawing shapes
Boxes, Stacks and the Heap
(aka variables, subroutines and the stack)
Displaying things
Keyboard, mouse and sensor input
Getting a multi digit number [[1]]