Difference between revisions of "Talk:Crib Sheet day1"

From Sugar Labs
Jump to navigation Jump to search
(Some content changed. Layout changed.)
Line 1: Line 1:
== Aim ==
+
== Review ==
  
It would be good if unsupervised new learners grasp the functionality of the frame and start to navigate confidently in their first session.
+
What we demonstrated.
I have introduced two new learners to Sugar on a Stick and felt the need to provide some sort of crib to get them started. It was in the form of a postcard similar to the image here.
+
:Show/Hide Frame happens by the action of the cursor.
 +
:Hot spots at corners '''and''' edges of the screen to activate/hide frame. Behavior is of '''easily variable''' sensitivity.
 +
:You don't need to memorize the function buttons - the F1 to F4 keys lie directly under the respective icons.
 +
:A reminder of what the four icons represent.
 +
We gave instructions on how to change cursor behavior in My Settings => Frame.
  
:'''What to try to convey.'''
+
Did you notice?
:::Show/Hide Frame happens by the action of the cursor.
+
:F6 locks/unlocks the Frame, but also allows you to glimpse the Frame briefly.
:::Hot spots at corners '''and''' edges to activate/hide frame. Behavior is of '''easily variable''' sensitivity. Define HowTo variable
 
  
:::You don't need to memorize the Function buttons - F1 to F4 lie directly under the icons.
+
== Feedback from Testing==
:::A reminder of what the four icons represent.
+
Thank you for taking the time to test this mini tutorial. The target audience is very new users.
::F6 locks/unlocks frame, but also allows you to glimpse frame. ''Is it always F6?''
+
Did it work for you? Please leave some feedback if you feel like it.
 +
Feedback from new users would be especially appreciated. Thank you.
  
 +
...
  
:'''Ideas'''
 
What was the first hurdle you had to overcome on day 1?
 
  
This stuff is fully covered in the Floss manual
+
== Background ==
but IMHI does not jump out at you fast enough!
+
I have introduced two new learners to Sugar on a Stick and felt the need to provide some sort of crib to get them started. It was in the form of a postcard printed with an image similar to the one used here.
  
Judging from the "undiscoverable" pages, others have failed to solve some very basic navigation challenges on day 1.
 
 
:'''Further Ideas ... not day 1, but sessions 2 to 10'''
 
 
:'''Presentation'''
 
 
Is conveying this information in a small image, a good idea?
 
 
What should be added or taken away?
 
 
My ambition would be to link some sort of variant of this file to:
 
 
[[Getting Started]]
 
 
[[Sugar on a Stick/Explore]]
 
 
http://en.flossmanuals.net/sugar/
 
 
and/or a Micro_Help, perhaps packaged as a one frame activity?
 
 
:'''... please add ...'''
 
 
--[[User:Inkyfingers|Inkyfingers]] 06:40, 26 October 2011 (EDT)
 
I have created this page unlinked.
 
:and edited----[[User:Inkyfingers|Inkyfingers]] 08:51, 27 October 2011 (EDT)
 
 
== Comments ==
 
== Comments ==
 
This is a good idea, that when perfected, could be used in the SoaS boot animation (perhaps limited to the first few boots) or as a special help panel that appears on the first few uses of the Frame, to assist new users.  Thinking in those terms might reduce the images to the essential elements to fit the Sugar design theme.
 
This is a good idea, that when perfected, could be used in the SoaS boot animation (perhaps limited to the first few boots) or as a special help panel that appears on the first few uses of the Frame, to assist new users.  Thinking in those terms might reduce the images to the essential elements to fit the Sugar design theme.
Line 62: Line 40:
 
:::Thanks, both, for feedback. Perhaps some sort of hint to check out "my settings/frame" could be included. "Crib Sheet Activity" sounds good. --[[User:Inkyfingers|Inkyfingers]] 07:30, 27 October 2011 (EDT)
 
:::Thanks, both, for feedback. Perhaps some sort of hint to check out "my settings/frame" could be included. "Crib Sheet Activity" sounds good. --[[User:Inkyfingers|Inkyfingers]] 07:30, 27 October 2011 (EDT)
 
* Look at http://wikieducator.org/User:Vtaylor/Sugar_manual  [[User:Satellit|Satellit]] 10/27/2011
 
* Look at http://wikieducator.org/User:Vtaylor/Sugar_manual  [[User:Satellit|Satellit]] 10/27/2011
==Testing==
+
 
Did it work for you?
 
 
[[Category:Participate]]
 
[[Category:Participate]]

Revision as of 21:08, 29 October 2011

Review

What we demonstrated.

Show/Hide Frame happens by the action of the cursor.
Hot spots at corners and edges of the screen to activate/hide frame. Behavior is of easily variable sensitivity.
You don't need to memorize the function buttons - the F1 to F4 keys lie directly under the respective icons.
A reminder of what the four icons represent.

We gave instructions on how to change cursor behavior in My Settings => Frame.

Did you notice?

F6 locks/unlocks the Frame, but also allows you to glimpse the Frame briefly.

Feedback from Testing

Thank you for taking the time to test this mini tutorial. The target audience is very new users. Did it work for you? Please leave some feedback if you feel like it. Feedback from new users would be especially appreciated. Thank you.

...


Background

I have introduced two new learners to Sugar on a Stick and felt the need to provide some sort of crib to get them started. It was in the form of a postcard printed with an image similar to the one used here.

Comments

This is a good idea, that when perfected, could be used in the SoaS boot animation (perhaps limited to the first few boots) or as a special help panel that appears on the first few uses of the Frame, to assist new users. Thinking in those terms might reduce the images to the essential elements to fit the Sugar design theme.

There is a longer-term goal to develop a live help system for Sugar. Well-designed panels of assistive images that could be activated by a help key combination or special touch gesture on an interface element is a promising possibility. Preparing the appropriate panels is a non-trivial effort that would be highly welcomed.

You may consider collaborating with Corrine Sutter, a graphics artist who is preparing some images for an OLPC forum. Her style would fit well in an on-board help system for Sugar. --FGrose 18:46, 26 October 2011 (EDT)

Most text should be replaced by pictograms. Not all learners are yet literate, and "pictures can replace thousands of words". Sugar is also an international platform that prefers a pictographic interface. For example, the words, "Cursor to corner/edge: Show Frame - Cursor away from edge: Hide Frame - F6: Lock and Unlock Frame", could be demonstrated by small pictograms. --FGrose 13:14, 27 October 2011 (EDT)

It is listed in "Projects" on left panel of the Sugar Labs wiki. -- 13:00, 26 October 2011
  • Sometimes the frame will not appear (Especially if using sugar-emulator or a VM):
To fix: hover cursor over central avitar click on "my settings/frame" and then move bottom slider all the way left.
Usually the right top corner is where you have to hover the cursor to activate the frame. In my experience; Only after doing the step listed above will the left corner work to activate it.
Your graphic screens should be incorporated in a sugarized ([x]favorite) "Crib Sheet" activity, listed on the f3 ring at startup. --Satellit 27 October 2011
This inconsistency is a bug, that should be filed for the developers to fix (and may not be a primary concern for you). Additionally, there have already been suggestions to create large sensitive areas in the upper corners to accommodate fingertips in a touch interface. --FGrose 13:24, 27 October 2011 (EDT)
Thanks, both, for feedback. Perhaps some sort of hint to check out "my settings/frame" could be included. "Crib Sheet Activity" sounds good. --Inkyfingers 07:30, 27 October 2011 (EDT)