Sugar Labs/Current Events: Difference between revisions
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1. I was on a flight from Miami to Boston with Reuben Caron last night during which we discussed the hot-button topic of Flash games. Reuben was on his way back from a deployment that was heavy into Flash and was looking for a way to wean itself from a dependency on deprecated software that was both opaque and power hungry. Having just finished porting a Flash game to Sugar--it really is not so difficult--I suggested that we encourage the deployment to Sugarize their Flash assets. So we took a quick scan through their library and chose a reflective-symmetry game as a place to start. Two hours later, we had [[Activities/Reflection|Reflection]] running in Sugar. Version 2, which I wrote on the train into Cambridge this morning includes collaboration and a mode of symmetry not available in the original Flash game. (At the urging of Sandra Thaxter, I have added a [[Activities/Reflection#The_backstory|backstory]] with a blow-by-blow description of the porting process.) | 1. I was on a flight from Miami to Boston with Reuben Caron last night during which we discussed the hot-button topic of Flash games. Reuben was on his way back from a deployment that was heavy into Flash and was looking for a way to wean itself from a dependency on deprecated software that was both opaque and power hungry. Having just finished porting a Flash game to Sugar--it really is not so difficult--I suggested that we encourage the deployment to Sugarize their Flash assets. So we took a quick scan through their library and chose a reflective-symmetry game as a place to start. Two hours later, we had [[Activities/Reflection|Reflection]] running in Sugar. Version 2, which I wrote on the train into Cambridge this morning includes collaboration and a mode of symmetry not available in the original Flash game. (At the urging of Sandra Thaxter, I have added a [[Activities/Reflection#The_backstory|backstory]] with a blow-by-blow description of the porting process.) | ||
[[File:Reflection-solution.png|200px]] | |||
Ultimately, it comes down to sustainability. It is my opinion that deployments are capable of building capacity and writing simple Sugar activities that they can tailor to their needs, and this is a skill that pays off in the short term--no need to sustain Flash--and the long term--they learn to build tools to solve problems. | Ultimately, it comes down to sustainability. It is my opinion that deployments are capable of building capacity and writing simple Sugar activities that they can tailor to their needs, and this is a skill that pays off in the short term--no need to sustain Flash--and the long term--they learn to build tools to solve problems. | ||