Vision proposal 2016: Difference between revisions
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Sugar is a | Sugar is a learning platform used by children around the world. Sugar provide an unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly into the learning experience. | ||
We believe that Sugar is the best means of engaging young children in the world of learning. | |||
'''We believe that Sugar is | We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology. | ||
'''We believe that Sugar is superior learning platform for children'''. | |||
Our ambition is that Sugar could be accessible for any children, any teacher in any school. | Our ambition is that Sugar could be accessible for any children, any teacher in any school. | ||
'''We want to expand the Sugar community so Sugar | '''We want to expand the Sugar community so Sugar can be used in all countries, in all languages, and in all cultures'''. | ||
Sugar was developed originally for the One Laptop per Child project and the XO laptop. | Sugar was developed originally for the One Laptop per Child project and the XO laptop. | ||
'''Our ambition is that Sugar | '''Our ambition is that Sugar can be used on any device: a desktop or laptop computer, tablet, or smartphone'''. | ||