Difference between revisions of "Vision proposal 2016"

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We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology.
 
We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology.
  
'''We believe that Sugar is superior learning platform for children'''.
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'''We believe that Sugar is a superior learning platform for children'''.
 
   
 
   
 
Our ambition is that Sugar could be accessible for any child and any teacher in any school.   
 
Our ambition is that Sugar could be accessible for any child and any teacher in any school.   

Revision as of 21:12, 2 April 2016

Sugar is a learning platform used by children around the world.

Sugar provides a unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly within the learning experience.

We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology.

We believe that Sugar is a superior learning platform for children.

Our ambition is that Sugar could be accessible for any child and any teacher in any school.

We want to expand the Sugar community so Sugar can be used in all countries, in all languages, and in all cultures.

Sugar was developed originally for the One Laptop Per Child project and the XO laptop.

Our ambition is that Sugar can be used on any device: a desktop or laptop computer, tablet, or smartphone.