Difference between revisions of "Vision proposal 2016"

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(Reorder)
(Redraft to deduplicate, remove sugar-insider jargon, tie ambition to 2 main action fronts, contextualise history)
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We believe that Sugar is a superior learning platform for children.  
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Sugar is a high quality software platform for children to learn with, especially younger children.
  
Sugar is a learning platform used by children around the world.  
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Sugar provides a framework for programs that encourage learning through self-discovery.
  
Sugar provides a unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly within the learning experience.  
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Collaboration, expression, and reflection are integrated into every Sugar program.
  
We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology.
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Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world.
 
Our ambition is that Sugar could be accessible for any child and any teacher in any school.  
 
  
We want to expand the Sugar community so Sugar can be used in all countries, in all languages, and in all cultures.  
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We are growing our community to include users and contributors in all countries, in all languages, and in all cultures.
  
Our ambition is that Sugar can be used on any device: a desktop or laptop computer, tablet, or smartphone.
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We are developing our software to run on every computer device, from desktops and laptops to tablets and smartphones.
  
Sugar was developed originally for the One Laptop Per Child project and the XO laptop.
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Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.

Revision as of 21:44, 2 April 2016

Sugar is a high quality software platform for children to learn with, especially younger children.

Sugar provides a framework for programs that encourage learning through self-discovery.

Collaboration, expression, and reflection are integrated into every Sugar program.

Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world.

We are growing our community to include users and contributors in all countries, in all languages, and in all cultures.

We are developing our software to run on every computer device, from desktops and laptops to tablets and smartphones.

Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.