Difference between revisions of "Google Code In 2016"

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== This is a stub for tasks for GCI 2016. ==
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== This is a stub for 25 example tasks for GCI 2016. ==
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# Investigating Google Fuzzing tool (Research)
 +
# Decimal places in Calculate activity (Code: Pyhton)
 +
# Music Blocks examples (Documentation/Training)
 +
# Space team activity (Code: Python)
 +
# Bugzilla clean up (QA)
 +
# Teach me how to draw activity (Code: Python)
 +
# Manage order of blocks in Turtle plugins (Code: Javascript)
 +
# Plugin manager for Turtle JS (Code: Javascript)
 +
# Refactor pitch-time matrix code (Code: Javascript)
 +
# Fix scrolling problem with pitch-time matrix (Code: Javascript)
 +
# Refactor Training activity to be non-specific to Australia (Code: Python)
 +
# Refactor Turtle graphics to adopt look of Javascript version (Code: Python)
 +
# Improvements to Lilypond interface (Code: Javascript)
 +
# Add drum icons in Music Blocks (Design)
 +
# Add more synths/sound fonts to Music Blocks (Research)
 +
# Add ABC import to Music Blocks (Code: Javascript)
 +
# Add ABC export to Music Blocks (Code: Javascript)
 +
# Add Lilypond import to Music Blocks (Code: Javascript)
 +
# Refactor planet server for Turtle Blocks (Code: Python)
  
* Fuzzing tool
 
* Decimal places in Calculate activity
 
* Music Blocks examples
 
* Space team activity
 
* Bugzilla clean up
 
* Teach me how to draw activity
 
* Manage order of blocks in Turtle plugins
 
  
 
<!-- Begin comment out this section
 
<!-- Begin comment out this section

Revision as of 15:30, 29 October 2016


This is the project page for the Sugar Labs application to Google Code In 2016. Sugar Labs community members: please feel free to add tasks below. We'll do an edit before final applications are due the first week of November 2016.

Message to potential participants

It is important that you obtain permission of your parents.

Es importante que obtengas el permiso de tus padres para participar.

https://developers.google.com/open-source/gci/resources/contest-rules

Please see the Contest Rules for Eligibility and Registration process.

https://developers.google.com/open-source/gci/resources/contest-rules

Details regarding the required forms and paperwork are here: Google Code In 2015/Participate#Students.

Also, you will likely need to set up the Sugar development environment. See http://developer.sugarlabs.org/dev-environment.md.html for details. Further information about contributing to the project can be found here: http://developer.sugarlabs.org/

Please don't hesitate to ask questions on our irc channel (#sugar on irc.freenode.net) or on the sugar-devel list: sugar-devel AT lists.sugarlabs DOT org

Why we are participating

Sugar is written and maintained by volunteers, who range from seasoned professionals to children as young as 12-years of age. Children who have grown up with Sugar have transitioned from Sugar users to Sugar App developers to Sugar maintainers. They hang out on IRC with the global Sugar developer community and are full-fledged members of the Sugar development team. It is this latter group of children we hope will participate in and benefit from Google Code-in. Specifically we want to re-enforce the message that Sugar belongs to its users and that they have both ownership and the responsibility that ownership implies. Just as learning is not something done to you, but something you do, learning with Sugar ultimately means participating in the Sugar development process. At Sugar Labs, we are trying to bring the culture of Free Software into the culture of school. So the Code-in is not just an opportunity for us to get some tasks accomplished, it is quintessential to our overall mission.

Some background from GCI

[See https://developers.google.com/open-source/gci/resources/getting-started]

Open Source Fundamentals

You can contribute without being a coder! You do not have to be a coder to contribute to open source. There are many different skill sets needed to help an open source community thrive:

Documentation
If you are a good writer and enjoy attention to detail then you might want to contribute by writing or editing documentation. Documentation is a huge part of a successful open source project. Organizations need documentation to help attract new contributors as it helps them see what the codebase looks like and where things are and what the plan is for the project.
Research
An organization may need help crunching numbers or sorting through pages of documents to better understand what the users want or need. There are many different types of tasks that students could work on that are very important to the health of the project.
Outreach
If you have an outgoing personality and like being around and talking to people, take a look at the outreach tasks. Outreach tasks often include hosting meetups in your local community or creating a plan on how people around the globe can host a meetup about the project in their local communities.
Training
You could create a YouTube video discussing a new feature of the project or maybe some basics on what the project does so people who haven’t heard about it can understand the project and get involved.
User Interface
User interface can include many types of tasks including designing new aspects of a webpage or creating a new logo for the project. It may also include various accessibility opportunities to help make the project easier for people who are blind.
Other
If you have an idea that may help an organization, reach out to them and let them know! Sometimes the best task is one that the organization hasn’t even considered yet.

Collaboration

Open source is not just about coding but working with other people to find the best solution. Being a part of the community is an essential part of success in Google Code-in. Mentors tell us every year that their best students were the ones who worked hard on their projects but also participated on IRC and helped answer questions other students had. Collaborate with the community and mentors on the #sugar channel in the irc.freenode.net network.

Quality over Quantity

It’s not about being the student who completes the most tasks, that only gets you to the top 10 to be reviewed, it doesn’t mean you will be a grand prize winner. We have had quite a few students who completed the most tasks for their organization yet were not named as Grand Prize Winners because they did everything solo and didn’t get involved in the community or think about the health of the project as a whole, they just kept completing task after task like a machine. If you actively participate in the community then you not only feel the camaraderie that comes with working as a team but you become committed to making the project better for everyone.

Some basics about Sugar Labs

For some basics about the project, see Chapter 4 of Learning to Change the World.

Getting started with coding

Sugar development is in either Python or Javascript.

Please note that you must run pep8 and pyflakes on your code before submitting your patches.

Getting started with GIT

Some knowledge of git is important as your work will be submitted to our git repository (https://github.com/sugarlabs). The basic mechanism is a pull request (PR), which is detailed in [1].

GitHub provides a tutorial (See https://try.github.io/levels/1/challenges/1), although there are many others as well.

Note that our bug tracker is http:bugs.sugarlabs.org.

Getting started with Sugarizer

Sugar Web Framework is the JavaScript Framework for Sugar [2]. Sugarizer [3] is a subset of Sugar that allow runing activities developed with Sugar Web Framework on any web browser. Sugarizer is also available as Android, iOS, Firefox OS and Chrome Web App.


This is a stub for 25 example tasks for GCI 2016.

  1. Investigating Google Fuzzing tool (Research)
  2. Decimal places in Calculate activity (Code: Pyhton)
  3. Music Blocks examples (Documentation/Training)
  4. Space team activity (Code: Python)
  5. Bugzilla clean up (QA)
  6. Teach me how to draw activity (Code: Python)
  7. Manage order of blocks in Turtle plugins (Code: Javascript)
  8. Plugin manager for Turtle JS (Code: Javascript)
  9. Refactor pitch-time matrix code (Code: Javascript)
  10. Fix scrolling problem with pitch-time matrix (Code: Javascript)
  11. Refactor Training activity to be non-specific to Australia (Code: Python)
  12. Refactor Turtle graphics to adopt look of Javascript version (Code: Python)
  13. Improvements to Lilypond interface (Code: Javascript)
  14. Add drum icons in Music Blocks (Design)
  15. Add more synths/sound fonts to Music Blocks (Research)
  16. Add ABC import to Music Blocks (Code: Javascript)
  17. Add ABC export to Music Blocks (Code: Javascript)
  18. Add Lilypond import to Music Blocks (Code: Javascript)
  19. Refactor planet server for Turtle Blocks (Code: Python)



Mentors

NOTES TO MENTORS
Please refer to Google Code In 2016/Participate#Mentors for details regarding enrolling as a mentor.
Please add yourself to the list below.
Feel free to add new tasks to the table above.

Depending on the project, we will assign multiple mentors from our various development and support teams.

  • Walter Bender - also org admin for GCI
  • Sam Parkinson
  • Ignacio Rodriguez
  • Lionel Laské
  • Batchu Venkat Vishal
  • Ibiam Chihurumnaya