Goals/2018 Submissions

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Revision as of 19:42, 6 July 2018 by MrBIOS (talk | contribs)
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  • Operational
    • Maintain in working order the Sugar desktop and a core set of Sugar activities against the two popular and always changing Linux distributions; Fedora and Debian.
    • Maintainable mechanism for handling activities (port to new ASLO and migration of relevant wiki pages to activity README.md files in activity git repo)
    • Maintain infrastructure services for contributors; such as Wiki, web site, GitHub organisation, IRC channel, and shell server.
    • Ensure all Python code is migrated to Python3
    • Improve Migration of Wiki to git project
    • A Possible Stable version for Sugar Desktop Outside Linux (Mac OSX / Windows)
  • Outreach
    • Introduce a Music Blocks programme in India
    • Establish connection with Sugar Labs deployments
    • Turtle/Music Blocks workshops in Nigeria, India, and Japan
    • Outreach to Maker community
  • Community Building
    • Maintain an active community of learners creating pedagogic contents for Sugar/Sugarizer
    • Maintain an active community of developers for Sugar/Sugarizer
    • Alignment of Sugar Labs with educational institutions. Identify the gaps and build approaches to fill those gaps.
  • Internal Organizational Improvements
    • Fully staff all boards, offices, and committees 
    • Improve trust within Oversight Board by meeting face to face, by teleconference, and by enabling and guaranteeing the right to private deliberation by the board
    • Improve communication within and across SLOB and Community.
    • Devise a means to compensate, and thus incentivize, developers
  • Future-Looking
    • Develop a better Activity for creating Activities, with features from Bret Victor's essays, such as https://atom.io/packages/hydrogen
    • Set up a matrix of VirtualBox prebuilt Sugar VMs, perhaps in partnership with Oracle
    • Teachers Guide for Sugar/Sugarizer (make Sugar easier to use)
    • Pre-preared (language and keyboard layout) Virtual Machines with Sugar
    • Changing UI/UX layout of Sugar and working on colors
    • Develop guides describing how Sugar can support Common Criteria and other semi-mandated teaching curriculums
    • Competitive & SWOT (Strengths/Weaknesses/Opportunities/Threats) analyses of Sugar
    • Integrating a means for students or children to work together in accomplishing a goals
    • A rubric for in-person events for collaboration and advocacy. This would act like a "formula" for organizing effective "sugarcamps"
    • A portfolio approach to what a potential consumer of Sugar may look for
    • Work on describing a vision for Sugar Labs