Activities/Turtle Art/Tutorials/Logo Code for Turtle Art Turing Machine
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Logo code saved from Turtle Art Turing Machine session
window comment: functions that implement Turtle Art blocks to tasetpalette :i :r :g :b :myshade make "s ((:myshade - 50) / 50) ifelse lessp :s 0 [ make "s (1 + (:s *0.8)) make "r (:r * :s) make "g (:g * :s) make "b (:b * :s) ] [ make "s (:s * 0.9) make "r (:r + ((99-:r) * :s)) make "g (:g + ((99-:g) * :s)) make "b (:b + ((99-:b) * :s)) ] setpalette :i (list :r :g :b) end to rgb :myi :mycolors :myshade make "myr first :mycolors make "mycolors butfirst :mycolors make "myg first :mycolors make "mycolors butfirst :mycolors make "myb first :mycolors make "mycolors butfirst :mycolors tasetpalette :myi :myr :myg :myb :myshade output :mycolors end to processcolor :mycolors :myshade if emptyp :mycolors [stop] make "i :i + 1 processcolor (rgb :i :mycolors :myshade) :myshade end to tasetshade :shade make "myshade modulo :shade 200 if greaterp :myshade 99 [make "myshade (199-:myshade)] make "i 7 make "mycolors :colors processcolor :mycolors :myshade end to tasetpencolor :c make "color (modulo (round :c) 100) setpencolor :color + 8 end make "colors [ 99 0 0 99 5 0 99 10 0 99 15 0 99 20 0 99 25 0 99 30 0 99 35 0 99 40 0 99 45 0 99 50 0 99 55 0 99 60 0 99 65 0 99 70 0 99 75 0 99 80 0 99 85 0 99 90 0 99 95 0 99 99 0 90 99 0 80 99 0 70 99 0 60 99 0 50 99 0 40 99 0 30 99 0 20 99 0 10 99 0 0 99 0 0 99 5 0 99 10 0 99 15 0 99 20 0 99 25 0 99 30 0 99 35 0 99 40 0 99 45 0 99 50 0 99 55 0 99 60 0 99 65 0 99 70 0 99 75 0 99 80 0 99 85 0 99 90 0 99 95 0 99 99 0 95 99 0 90 99 0 85 99 0 80 99 0 75 99 0 70 99 0 65 99 0 60 99 0 55 99 0 50 99 0 45 99 0 40 99 0 35 99 0 30 99 0 25 99 0 20 99 0 15 99 0 10 99 0 5 99 0 0 99 5 0 99 10 0 99 15 0 99 20 0 99 25 0 99 30 0 99 35 0 99 40 0 99 45 0 99 50 0 99 55 0 99 60 0 99 65 0 99 70 0 99 75 0 99 80 0 99 85 0 99 90 0 99 95 0 99 99 0 99 99 0 90 99 0 80 99 0 70 99 0 60 99 0 50 99 0 40 99 0 30 99 0 20 99 0 10] make "shade 50 tasetshade :shade to tapop if emptyp :taheap [stop] make "tmp first :taheap make "taheap butfirst :taheap output :tmp end to taminus :y :x output sum :x minus :y end to tasetxy :x :y setxy :x :y end comment: Turing Machine procedures to turtleblocks_0 comment: Comment #sTuring_Machine end to start comment: main program comment: Creates and initializes necessary variables, writes program block, writes tape, runs program clean #sSetup #sProgram #sTape #sExecute end to #sSetup comment: Create variables, set initial values right 90.0 setpensize 25.0 tasetpencolor 0.0 tasetshade 50.0 penup make "#scell 0.0 make "#ssymbol 0.0 make "#smove 0.0 make "#sstate 1.0 make "#sleftedge -390.0 make "#stapey 290.0 make "#sprogramy 200.0 make "#scellwidth 25.0 make "#sright 1.0 make "#shalt 4.0 make "#sA 3.0 make "#sB 2.0 end to #sTape comment: Write initial tape. User can change values in repeat statements to change arguments. #sToTape pendown tasetpencolor 20.0 repeat #sA [ #sWriteCell ] tasetpencolor 0.0 #sWriteCell tasetpencolor 20.0 repeat #sB [ #sWriteCell ] tasetpencolor 0.0 #sWriteCell #sToTape penup end to #sProgram comment: Write program table tasetxy :#sleftedge :#sprogramy tasetpencolor 20.0 #sWriteCell tasetpencolor 20.0 #sWriteCell tasetpencolor 40.0 #sWriteCell tasetxy :#sleftedge taminus ycor :#scellwidth tasetpencolor 20.0 #sWriteCell tasetpencolor 20.0 #sWriteCell tasetpencolor 20.0 #sWriteCell tasetxy :#sleftedge taminus ycor :#scellwidth tasetpencolor 0.0 #sWriteCell tasetpencolor 0.0 #sWriteCell tasetpencolor 60.0 #sWriteCell stack1 end to stack1 comment: Continuation of Program so that the segments fit on the Turtle Art screen tasetxy :#sleftedge taminus ycor :#scellwidth tasetpencolor 20.0 #sWriteCell tasetpencolor 20.0 #sWriteCell tasetpencolor 40.0 #sWriteCell tasetxy :#sleftedge taminus ycor :#scellwidth tasetpencolor 0.0 #sWriteCell tasetpencolor 20.0 #sWriteCell tasetpencolor 80.0 #sWriteCell tasetxy :#sleftedge taminus ycor :#scellwidth tasetpencolor 0.0 #sWriteCell tasetpencolor 20.0 #sWriteCell tasetpencolor 80.0 #sWriteCell penup end to #sExecute comment: Test for halt or next program step make "#sstep 0.0 forever [ ifelse ( equal? :#sstate :#shalt ) [ stop ] [ #sReadPixel #sSetValue make "#ssymbol :#sValue #sToProgram wait 1.0 #sSetSymbol forward :#scellwidth #sSetMove forward :#scellwidth #sSetState #sLog #sToTape #sWriteSymbol #sNewCell wait 1.0 make "#sstep sum :#sstep 1.0 ] ] end to #sToTape comment: Move turtle to current cell on tape tasetxy sum :#sleftedge product :#scellwidth :#scell :#stapey end to #sToProgram comment: Move Turtle to beginning of current program row to execute tasetxy taminus :#sleftedge 3.0 taminus :#sprogramy product :#scellwidth sum :#ssymbol product 2.0 taminus :#sstate 1.0 end to #sWriteCell comment: Write current color to current cell, and move to next cell pendown forward 0.0 penup forward :#scellwidth end to #sWriteSymbol comment: Write current color in cell without moving pendown forward 0.0 penup end to #sReadPixel comment: Read RGB values of pixel to stack, pop to variables keyboard make "#sR tapop make "#sG tapop make "#sB tapop end to #sSetValue comment: Find value of cell symbol from RGB numbers ifelse not ( equal? :#sB 128.0 ) [ ifelse not ( equal? :#sR 128.0 ) [ ifelse not ( equal? :#sG 128.0 ) [ ifelse ( equal? :#sG 0.0 ) [ make "#sValue 0.0 ] [ make "#sValue 1.0 ] ] [ make "#sValue 3.0 ] ] [ make "#sValue 4.0 ] ] [ make "#sValue 2.0 ] end to #sSetMove comment: Read next Move direction from program table #sReadPixel #sSetValue make "#smove :#sValue end to #sSetSymbol comment: Read next Symbol to write from program table #sReadPixel #sSetValue make "#ssymbol :#sValue ifelse ( equal? :#ssymbol 0.0 ) [ tasetpencolor 0 ] [ tasetpencolor 20.0 ] end to #sSetState comment: Read next State from program table #sReadPixel #sSetValue make "#sstate :#sValue end to #sNewCell comment: Move left or right and set cell number of new location ifelse ( equal? :#smove :#sright ) [ forward :#scellwidth make "#scell sum :#scell 1.0 ] [ back :#scellwidth make "#scell taminus :#scell 1.0 ] end to #sLog comment: Write Step number, Symbol, Move, State, Cell number on new log line in black, saving and restoring comment: current position and current color make "#sx xcor make "#sy ycor tasetxy -300.0 taminus 200.0 product 20.0 :#sstep make "#scolor pencolor tasetpencolor 0 label sentence ('box', "427) #sstep forward 30.0 label sentence ('box', "339) #ssymbol forward 20.0 label sentence ('box', "341) #smove forward 20.0 label sentence ('box', "537) #sstate forward 20.0 label sentence ('box', "562) #scell tasetpencolor :#scolor end