Features/Text To Speech In The Toolkit

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Summary

Sugar have a global text to speech feature, you can select any text and do TTS with the device in the frame or with a keystroke.

But activities also do TTS for specific cases. Some activities doing it are Clock, Read, Memorize or Write.

There are a lot of code copied in every activity to implement it.

Owner

  • Email: godiard at sugarlabs.org

Current status

  • Targeted release: 0.104
  • Last updated: 2014-07-18
  • Percentage of completion: 0%

Detailed Description

These are the functionalities needed by the activities

say(text,[voice], [pitch], [rate])

voice, pitch and rate are optionals, if not set use the default values configured.
Return a id to enable pause and stop
We will need some type of notification when the TTS finished playing. In this way we can change the state of buttons, and start a new text,

by example when have long texts, we can send it by parts.

pause(id)

stop(id)

get_languages()

Return array of translated language names (to show in the UI),
and the voice name related in the backend.

get_voice(lang)

lang is a language code
Return the best voice name available for the language.

Activities using TTS

  • Clock
say the time in the default voice
  • Memorize
user can select the language and the game say text in the selected voice.
games based on Art4apps do TTS if a sound file is not available.
  • Read
The user can select a languages from a list and make the activity do TTS on the text using that voice
The user can pause and stop
  • Speak
The user can select a languages from a list, pitch and rate, and make the activity do TTS on the text using that voice
The user can pause and stop
  • Story
  • TurtleBlocks
  • Write
The user can select a languages from a list and make the activity do TTS on the text using that voice
The user can pause and stop

Benefit to Sugar

Easier implementation of TTS in activities. Right now, there are a lot of code, usually implementing TTS with more than one backend, and with code copied from other activities.

Faster startup of activities. Initialize gstreamer takes a substantial time.

Scope

What work do the developers have to accomplish to complete the feature in time for release? Is it a large change affecting many parts of the distribution or is it a very isolated change? What are those changes?

UI Design

Does the feature have a direct impact on the work flow, or does it need a UI? Link here mockups, or add detailed descriptions.

How To Test

Features/Text To Speech In The Toolkit/Testing

User Experience

If this feature is noticeable by its target audience, how will their experiences change as a result? Describe what they will see or notice.

Dependencies

What other packages (RPMs) depend on this package? Are there changes outside the developers' control on which completion of this feature depends? In other words, does your feature depend on completion of another feature owned by someone else or that you would need to coordinate, which might cause you to be unable to finish on time? Other upstream projects like Python?

Contingency Plan

If you cannot complete your feature by the final development freeze, what is the backup plan? This might be as simple as "None necessary, revert to previous release behaviour." Or it might not. If your feature is not completed in time, we want to assure others that other parts of Sugar will not be in jeopardy.

Documentation

Is there upstream documentation on this feature, or notes you have written yourself? Has this topic been discussed in the mailing list or during a meeting? Link to that material here so other interested developers can get involved.

Release Notes

The Sugar Release Notes inform end-users about what is new in the release. An Example is 0.84/Notes. The release notes also help users know how to deal with platform changes such as ABIs/APIs, configuration or data file formats, or upgrade concerns. If there are any such changes involved in this feature, indicate them here. You can also link to upstream documentation if it satisfies this need. This information forms the basis of the release notes edited by the release team and shipped with the release.

Comments and Discussion