Sugar on a Stick

Revision as of 09:58, 5 October 2009 by MartinDengler (talk | contribs) (remove curious wikitable and change "What's exactly on the Stick" to "What exactly is on the Stick")
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Introduction

Sugar on a Stick (SoaS) is a Linux distribution that enables kids to reclaim computers for themselves in a world of computers made and managed for and by adults. SoaS aims to make it easy for local deployers to provide each student with a thumbdrive (stick), which can be booted into the student's personalized Sugar environment from any machine. Thus, SoaS advances in achieving its goal of giving each child in the world access to its free and open source learning environment to create, explore, reflect, and collaborate on any machine - at school, at home, and elsewhere.

We dream that Sugar will be a platform that lets people from around the world and from various contexts work together on content, activities, and pedagogy, and learn together how to make computers valued and cost-effective learning tools.

For general questions, please see the Frequently Asked Questions (FAQ) page for Sugar on a Stick. You can learn more from Walter Bender's interview with Xconomy, Wayan Vota's video and Mike Lee's pictures.


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What exactly is on the Stick?: Sugar + Fedora GNU/Linux. Taking advantage of the Fedora LiveUSB technology, it's possible to store everything you need to run Sugar on a single USB memory stick. Different types of configurations are being designed to offer the options to run virtualizations or emulations and to use virtual machines on existing computers, saving the Sugar Journal (the learner's work) and settings on the Stick for use at another workstation. Our resources page contains more information about solutions we are working on.

Project Principles

  • Customizability - Deployments, as well as users, should be able to build their own SoaS easily. It is crucial for the success of SoaS to allow modifications and to make the process of creating derivates as easy as possible.
  • Deployability - SoaS must be easy to deploy. It should take as little effort as possible to get to a working system, both for individual sticks and for bigger deployments in computer labs.
  • Local Support - We must encourage and foster the growth of local community support for deployments. If we build things in a way that means deployers can't fix most of their own problems, we're doing something wrong.

Would you like to help? ...this is entirely a volunteer-run effort. Please get involved!

Getting Sugar on a Stick

Follow the instructions for the Strawberry release

Please let us know how it goes. You can always get in touch with us!

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