Aim
It would be good if unsupervised new learners grasp the functionality of the frame and start to navigate confidently in their first session. I have introduced two new learners to Sugar on a Stick and felt the need to provide some sort of crib to get them started, it is attached.
The format I used is to print this to postcard which I popped into the laptop.
I accept it is very poor now ...
Please contribute!
Comments
This is a good idea, that when perfected, could be used in the SoaS boot animation (perhaps limited to the first few boots) or as a special help panel that appears on the first few uses of the Frame, to assist new users. Thinking in those terms might reduce the images to the essential elements to fit the Sugar design theme.
There is a longer-term goal to develop a live help system for Sugar. Well-designed panels of assistive images that could be activated by a help key combination or special touch gesture on an interface element is a promising possibility. Preparing the appropriate panels is a non-trivial effort that would be highly welcomed. --FGrose 18:15, 26 October 2011 (EDT)
a) ideas
What was the first hurdle you had to overcome on day 1?
This stuff is fully covered in the Floss manual but IMHI does not jump out at you fast enough!
Judging from the "undiscoverable" pages, others have failed to solve some very basic navigation challenges on day 1.
My first experiences of Sugar were on a machine short of memory, so a flickering frame was a real distraction.
b) Presentation
Is conveying this information in a small image, a good idea?
What should be added or taken away?
My ambition would be to link some sort of variant of this file to:
http://en.flossmanuals.net/sugar/
and/or a Micro_Help, perhaps packaged as a one frame activity?
c) ...
- Look at Sugar Creation Kit. It has many pertinent links to information for Users.
- It is listed in "Projects" on left panel of the Sugar Labs wiki.
--Inkyfingers 06:40, 26 October 2011 (EDT) I have created this page unlinked.