Changes

121 bytes added ,  10:01, 1 May 2009
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- Creating seasons to vary prices and product demand<br />
 
- Creating seasons to vary prices and product demand<br />
 
- Possibly making materials perishable to increase difficulty<br />
 
- Possibly making materials perishable to increase difficulty<br />
- Making an intuitive program that can be easily learned, and which has replay value
+
- Making an intuitive program that can be easily learned, and which has replay value<br />
- Weather patterns impacting sales<br>
+
- Weather patterns impacting sales<br />
- Advanced mode: changing the recipe for your "lemonade"<br>
+
- Advanced mode: changing the recipe for your "lemonade"<br />
- Bargaining/haggling<br>
+
- Bargaining/haggling<br />
- Random events that may influence supplies and/or cost and/or customers<br>
+
- Random events that may influence supplies and/or cost and/or customers<br />
- Potential use of network, competitive or cooperative modes<br>
+
- Potential use of network, competitive or cooperative modes<br />
 +
- Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
    
- Cool Random Events:
 
- Cool Random Events:
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A lemon truck crashes in front of your stand
 
A lemon truck crashes in front of your stand
 
     +10 lemons
 
     +10 lemons
  −
      
==Potential Problems==
 
==Potential Problems==
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