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| - Creating seasons to vary prices and product demand<br /> | | - Creating seasons to vary prices and product demand<br /> |
| - Possibly making materials perishable to increase difficulty<br /> | | - Possibly making materials perishable to increase difficulty<br /> |
− | - Making an intuitive program that can be easily learned, and which has replay value | + | - Making an intuitive program that can be easily learned, and which has replay value<br /> |
− | - Weather patterns impacting sales<br> | + | - Weather patterns impacting sales<br /> |
− | - Advanced mode: changing the recipe for your "lemonade"<br> | + | - Advanced mode: changing the recipe for your "lemonade"<br /> |
− | - Bargaining/haggling<br> | + | - Bargaining/haggling<br /> |
− | - Random events that may influence supplies and/or cost and/or customers<br> | + | - Random events that may influence supplies and/or cost and/or customers<br /> |
− | - Potential use of network, competitive or cooperative modes<br> | + | - Potential use of network, competitive or cooperative modes<br /> |
| + | - Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br /> |
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| - Cool Random Events: | | - Cool Random Events: |
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| A lemon truck crashes in front of your stand | | A lemon truck crashes in front of your stand |
| +10 lemons | | +10 lemons |
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| ==Potential Problems== | | ==Potential Problems== |