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| We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working. | | We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working. |
| | | |
− | ===Extra Features=== | + | ===Extra Features & Additional Ideas=== |
− | Based on available time: | + | (Based on available time) |
| | | |
| - Creating a GUI based game<br /> | | - Creating a GUI based game<br /> |
| - Incorporating counting of money (bills and coins) to make change<br /> | | - Incorporating counting of money (bills and coins) to make change<br /> |
| - Creating seasons to vary prices and product demand<br /> | | - Creating seasons to vary prices and product demand<br /> |
− | - Possibly making materials perishable to increase difficulty<br />
| |
− | - Making an intuitive program that can be easily learned, and which has replay value<br />
| |
| - Weather patterns impacting sales<br /> | | - Weather patterns impacting sales<br /> |
| + | - Making materials perishable to increase difficulty<br /> |
| + | - Making the program more intuitive so that it can be easily learned<br /> |
| - Advanced mode: changing the recipe for your "lemonade"<br /> | | - Advanced mode: changing the recipe for your "lemonade"<br /> |
− | - Bargaining/haggling<br /> | + | - Implementing Bargaining / Haggling<br /> |
| - Random events that may influence supplies and/or cost and/or customers<br /> | | - Random events that may influence supplies and/or cost and/or customers<br /> |
| - Potential use of network, competitive or cooperative modes<br /> | | - Potential use of network, competitive or cooperative modes<br /> |