Changes

Jump to navigation Jump to search
5 bytes removed ,  09:53, 15 May 2009
Line 10: Line 10:  
We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working.
 
We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working.
   −
===Extra Features & Additional Ideas===  
+
===Additional Ideas & Features===  
 
(Based on available time)
 
(Based on available time)
   Line 22: Line 22:  
- Implementing Bargaining / Haggling<br />
 
- Implementing Bargaining / Haggling<br />
 
- Random events that may influence supplies and/or cost and/or customers<br />
 
- Random events that may influence supplies and/or cost and/or customers<br />
- Potential use of network, competitive or cooperative modes<br />
+
- Potential use of network, competitive, or cooperative modes<br />
 
- Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
 
- Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
  
15

edits

Navigation menu