Line 113: |
Line 113: |
| === Pause === | | === Pause === |
| | | |
− | updating...
| + | This is the menu the player would find when they pause the game. |
| + | |
| + | • Save - This would allow the player to save and continue playing. |
| + | |
| + | • Save and Quit - This would allow the player to save and then return to the Main Menu. |
| + | |
| + | • Quit without Save - This would allow the player to return to the Main Menu without saving their game. |
| | | |
| === Continue === | | === Continue === |
| | | |
− | updating...
| + | This menu would let the player choose whether they want to restart from where they left off, or just start from one of the lessons they have already completed. |
| + | |
| + | • Continue - This would let the player start back up from the most recent Continue Point. |
| + | |
| + | • Level Select Dialog - This would allow the player to start from the beginning of any lesson/level they have already completed rather than starting from where they left off last time. |
| + | |
| + | • Back -This would take the player back to the Main Menu. |
| | | |
| === Game Over === | | === Game Over === |
Line 125: |
Line 137: |
| === Stats / Inventory === | | === Stats / Inventory === |
| | | |
− | updating...
| + | This menu would allow the player to view their stats and health and stuff. |
| + | |
| + | • Item Equip Slots(x4) - These would be options that allow the player to switch what weapons, armor and equipment the have equipped. |
| + | |
| + | • Return to Game - Exits the stats screen and returns to the game. |
| | | |
| === Combat Menu === | | === Combat Menu === |
| | | |
− | updating...
| + | This menu is the main menu that is brought up when battle begins. |
| + | |
| + | • Basic Attack - This performs a basic attack. If the player gets a critical hit it brings them to the Critical Hit Screen. |
| + | |
| + | • Division Attack Screen (Special attack)- This brings up the screen to perform a Division based attack. |
| + | |
| + | • Geometry Attack Screen (Magic attack)- This brings up the screen to perform a Geometry based attack. |
| + | |
| + | • Use Item Screen - This brings up the screen to use an item. |
| + | |
| + | • Flee Battle - This option gives the player a chance to flee battle. |
| + | |
| + | |
| + | BATTLE - Critical Hit Screen |
| + | |
| + | This screen is where the player is brought when they get a critical hit. They are given a basic math problem of some kind(Add, Subtract, Divide, or Multiply) and must solve it to get extra damage. |
| + | |
| + | • Numpad - This will be a basic 0-9 numpad that is used to type an answer into the dialog. It will also have an Enter, and Delete option. |
| + | |
| + | • Problem Display - This will be the display which shows the problem that must be solved and will have a dialog box to put the answer in. |
| + | |
| + | |
| + | BATTLE - Use Item Screen |
| + | |
| + | This screen will basically just have the items available to you in battle listed on it so that the player can select which they want to use. |
| + | |
| + | |
| + | BATTLE - Fractions Attack Screen |
| + | |
| + | This screen will allow the player to perform a Fractions based attack. The layer will have some target number that they have to get through using the fractions given to them. Each time the player chooses one fraction it will be replaced on screen with a new one. |
| + | |
| + | • Fraction to use(x5) - This will be a list of 5 possible fractions to use and each one will be selectable. When one is chosen it will be replaced with something else. |
| + | |
| + | • Undo - This simply allows them to undo the last couple choices they made. |
| + | |
| + | • Addition Display - This will be a long dialog that will have the target number they are trying to reach on one side, and all of the fractions they have chosen so far on the other. Whenever the player chooses another fraction to add to their total the fraction will be added to the list in this dialog. |
| + | |
| + | |
| + | BATTLE - Geometry Attack Scren |
| + | |
| + | On this screen the player will have to solve some sort of Geometry based problem y adding shapes to a graph in the right position to represent a Reflection, or Translation, etc... |
| + | |
| + | • Graph/Geometry Display - This is a dialog with graph in it that will display on top of, or next to, an enemy so that the player can manipulate shapes and such on it. |
| + | |
| + | • Shapes Numpad - This will be a 12 button Numpad but instead of Numbers it will have 3 basic shapes, 3 complex shapes, an Undo button, a finish button, and arrow keys to move he shapes around the graph. |
| + | |
| + | The shape buttons will add the corresponding shape to the graph. The Undo button will undo the addition of the most recent shape, it will not undo movements. The Finish button will act as an Enter button and will perform the attack if the player answered the problem correctly. The arrow keys will move the currently selected shape around the graph. There will be Up, Down, Left, and Right keys. |
| | | |
| === Shop Menu === | | === Shop Menu === |
| | | |
− | updating...
| + | This is the screen the player would encounter when they enter the shop. |
| + | |
| + | • Buy Menu - This leads the player to the Buy Items Menu. |
| + | |
| + | • Sell Menu - This leads the player to the Sell Items Menu. |
| + | |
| + | • Exit - this exits the shop. |
| + | |
| + | |
| + | Buy Items Menu |
| + | |
| + | This menu would just be a list of all the items that a player can buy and how much they cost and then the player would select one to purchase it. |
| + | |
| + | |
| + | Sell Items Menu |
| + | |
| + | This menu would just be a list of all the items that a player can sell and how much they are worth and then the player would select one to sell it. |
| | | |
| == Player Movement / Traveling == | | == Player Movement / Traveling == |
| | | |
− | updating...
| + | Players can move freely from room to room provided there are no locked doors along the way. These will require keys to be obtained first before traveling through them. |
| | | |
| == Player Perspective == | | == Player Perspective == |
| + | |
| + | being updated... |
| | | |
| == Environment Interaction == | | == Environment Interaction == |
| | | |
| === Dialogue Box === | | === Dialogue Box === |
| + | |
| + | being updated... |
| | | |
| === Enemies === | | === Enemies === |
| + | |
| + | being updated... |
| | | |
| === Items === | | === Items === |
| + | |
| + | being updated... |
| | | |
| === Shop === | | === Shop === |
Line 156: |
Line 242: |
| | | |
| === Equipping / Using Items === | | === Equipping / Using Items === |
| + | |
| + | being updated... |
| | | |
| === Equipping a Weapon / Armor === | | === Equipping a Weapon / Armor === |
| + | |
| + | being updated... |
| | | |
| == HUD - Heads Up Display == | | == HUD - Heads Up Display == |
Line 164: |
Line 254: |
| | | |
| http://people.rit.edu/jam2707/media/image/OLPC/Screen2.jpg | | http://people.rit.edu/jam2707/media/image/OLPC/Screen2.jpg |
| + | |
| + | being updated... |
| | | |
| == Solving Puzzles == | | == Solving Puzzles == |
| + | |
| + | being updated... |
| | | |
| == Combat == | | == Combat == |
| + | |
| + | When the player moves into a room containing enemies a battle will start. The battle will be carried out by means of "clashes." Each clash represents a possible attack or action and will be shown as a math problem that the player will have to solve. The player will enter the answer in PC Mode by clicking on the text field at the bottom of the screen and entering the numerical answer using the number keys on the keyboard. In GB Mode, there will be a number pad on-screen and the player will be able to highlight a number or symbol with the directional pad and select by pressing the check button on the right side of the monitor. |
| | | |
| = Game Elements = | | = Game Elements = |
Line 174: |
Line 270: |
| | | |
| === Arith === | | === Arith === |
| + | |
| + | Arith is the protagonist of the game. Her name comes from the root of the word arithmetic. |
| | | |
| === Lytic === | | === Lytic === |
| + | |
| + | Lytic is the protagonist’s friend and partner. His name is derived from the word analytic. |
| | | |
| === Feren === | | === Feren === |
| + | |
| + | Feren is the antagonist of the game. Little is known about Feren, including age and gender. Feren’s name is derived from the word differential. |
| | | |
| === Merchant === | | === Merchant === |
| + | |
| + | The merchant has no allegiance to anything. The only thing he cares about is increasing the weight of his pockets. |
| | | |
| == Enemies == | | == Enemies == |
Line 190: |
Line 294: |
| | | |
| === Division Enemy === | | === Division Enemy === |
| + | |
| + | An enemy that requires use of division attacks to defeat. |
| | | |
| === Geometry Enemy === | | === Geometry Enemy === |
| + | |
| + | An enemy that requires use of geometry attacks to defeat. |
| | | |
| == Boss Enemies == | | == Boss Enemies == |
| | | |
− | In progress...
| + | being updated... |
| | | |
| == Items == | | == Items == |
| | | |
− | In progress...
| + | being updated... |
| | | |
− | = User Creation Feature & Customization = | + | = User Creation Feature = |
| + | |
| + | This will give teachers and students the ability to create and manipulate their own version of the game, choosing such things as level layout, problem enemy types, and difficulty. |
| + | |
| + | being updated... a more detailed design document for this feature is underway! |
| | | |
| = Education = | | = Education = |
Line 269: |
Line 381: |
| | | |
| = Storyline = | | = Storyline = |
| + | |
| + | MAFH follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. |
| + | |
| + | Three months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night. |
| + | |
| + | Upon bringing this find to back to their living quarters, Arith tossed it lightly on the table. It landed near the old blank papyrus that she had found months earlier. Only this time, the papyrus wasn't blank. The light seemed to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar symbol was an image of a human mind and mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of math. The first leg of this treasure hunt was underway. |
| + | |
| + | The next day, Arith and Lytic, found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.” |
| + | |
| + | Arith entered the dark and dank structure alone, not knowing what lays in wait… |
| | | |
| = Game Progression = | | = Game Progression = |
| | | |
− | In progress... | + | Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty. |
| + | |
| + | At the beginning of each level, the player will face the entrance of the dungeon. In each room, if there are no enemies left, the player will have a decision as to where to go next based on where in the dungeon they are. |
| + | |
| + | As the player moves through the dungeon, they will face enemies which they will have to fight by solving math problems. If the player answers enough questions correctly in a battle, they will win the battle. However, if they continue to answer questions wrong, they will be damaged and eventually die. When the player dies, they will be faced with the option to quit to the main screen, or to restart the level. Once the player answers enough math problems correctly or defeats enough enemies, a teleporter will appear which will take them to the next level of the dungeon. |
| + | |
| + | When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts. There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress. |
| + | |
| + | A player's game is completed when they find all of the fortune hidden within the dungeon. |
| + | |
| + | == Dungeons == |
| + | |
| + | Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty. |
| + | |
| + | At the beginning of each level, the player will face the entrance of the dungeon. In each room, if there are no enemies left, the player will have a decision as to where to go next based on where in the dungeon they are. |
| + | |
| + | As the player moves through the dungeon, they will face enemies which they will have to fight by solving math problems. If the player answers enough questions correctly in a battle, they will win the battle. However, if they continue to answer questions wrong, they will be damaged and eventually die. When the player dies, they will be faced with the option to quit to the main screen, or to restart the level. Once the player answers enough math problems correctly or defeats enough enemies, a teleporter will appear which will take them to the next level of the dungeon. |
| + | |
| + | When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts. There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress. |
| | | |
| = Critical Path = | | = Critical Path = |
| | | |
− | In progress...
| + | == Main Menu == |
| + | |
| + | Once the title screen appears, scroll down to the 'NEW GAME' option and push the select button to begin your quest. |
| + | |
| + | == Dungeon 1 == |
| + | |
| + | being updated... |
| | | |
| = Developer's Section = | | = Developer's Section = |