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= Game Elements =
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''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
 
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
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{{TOCright}}
 
{{TOCright}}
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== Contacts ==
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= Contacts =
    
[[User:KnightMearh| Jonathan Meschino]] (4th Year)
 
[[User:KnightMearh| Jonathan Meschino]] (4th Year)
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email: drs5669@g.rit.edu
 
email: drs5669@g.rit.edu
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== News Feed ==
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= News Feed =
    
This spot is dedicated to larger news announcements.
 
This spot is dedicated to larger news announcements.
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→ 11.12.09 - Join the Fortune Hunter [http://groups.google.com/group/fortune-hunter mailing list] via Google Groups and stay up to date with our progress and news info!
 
→ 11.12.09 - Join the Fortune Hunter [http://groups.google.com/group/fortune-hunter mailing list] via Google Groups and stay up to date with our progress and news info!
   −
== Introduction ==
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= Introduction =
    
Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each pertaining to a unique mathematical concept. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
 
Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each pertaining to a unique mathematical concept. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
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Arith entered the dark and dank structure alone, not knowing what lays in wait…
 
Arith entered the dark and dank structure alone, not knowing what lays in wait…
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=== Objectives ===
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== Objectives ==
    
The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.
 
The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.
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== Game and Wiki Terminology ==
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= Terminology =
    
There are many vocabulary terms used in this wiki and the game. They are listed here for clarification and understanding.
 
There are many vocabulary terms used in this wiki and the game. They are listed here for clarification and understanding.
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*As we get farther into development we will name different pieces of the GUI and such and define those.
 
*As we get farther into development we will name different pieces of the GUI and such and define those.
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== Story & Characters ==
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= Game Mechanics =
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=== Story ===
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== Controls / Input (default) ==
   −
Zale, the protagonist, stumbled across one day a piece of blank papyrus while during the time he spend studying in Egypt on a dig site. He was determined to find out more about this relic, but couldn't unearth its secrets.
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Setup the XO monitor so it is rotated 180* and fold it back down into the XO. Players will then utilize the directional pad and four buttons located on either side of the monitor for game input. This configuration is known as GB mode. The directional pad on the left of the monitor is used for movement and to change the cursor position when player input is necessary. The check mark button to the right of the monitor acts as a select tool. The circle, square, and X buttons will vary depending on the activity / situation at hand and will be defined during.
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Three months later, the dig ever deeper into the earth, Zale noticed a faint glow emanating from a pile of dirt. Digging it out, Zale noticed that it was a small amulet. It let off the strangest beautiful teal glow. Zale stared deep into the light, eyes widening as if in a trance, "Just what are you?" The glow got even brighter and then went dim again. Upset at the thought of not finding the answers sought, Zale left the site to turn in for the night. Upon bringing this find to back to the living quarters, Zale tossed it lightly on the table. It landed near the old blank papyrus that Zale had found months earlier. Only this time, the papyrus wasn't blank. The light seemed to be the key and filled the papyrus with teal characters and symbols. One thing was certain, though, and that was the picture of a giant pile of treasure, larger than anything you could imagine. There was another familiar symbol was an image of a human mind and mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of math. The first leg of this treasure hunt was underway the next day, Zale finding herself in a strange place face to face with a mysterious building, relics in hand.
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== Controls / Input (optional) ==
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=== Protagonist ===
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Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touchpad for game input. This configuration is known as PC mode. The touchpad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touchpad or simply move using the abovementioned keys. The keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.
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The protagonist learned of treasure that was hidden deep within the dungeon and embarked on a quest for the riches. He explores the dungeons, in a constant search of anything he can find out that will lead him to his fortune. The Player controls him as he explores the dungeon and attempts to find the hidden treasures.
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== Menu Systems ==
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=== Enemies ===
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This game is primarily menu driven. As such there are many different available options.
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Enemies stand in the way of our hero.
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=== Main Menu ===
    +
The purpose of the main menu is to allow the player to begin or exit the game as well as change or alter options and game play settings, and view an in-game tutorial. The tutorial consists of material to be covered before playing the game and provides a shortened walkthrough of basic game mechanics.
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So far we have two types of enemies:
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The new game option starts a new game from the first level.
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'''Division Enemies''': Enemies that must be fought by solving problems relating to division.
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The continue option directs the player to the continue menu (see below). The player will be able to view their class stats from here so they may see how well their classmates are doing in the game, as well as their current game progress.
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'''Geometry Enemies''': Enemies that must be fought by solving problems relating to geometry and graphing.
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The options menu will allow the player to change various game options.
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== Gameplay ==
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The close game option will exit the activity on the XO, returning the user to their home screen.
=== GUI ===
     −
There is a number pad for answer input which is attached to the player's first person perspective on their wrist. There is also a stats screen which will display the player's statistics such as health, power, money, items, etc. and allow the player to save and quit.
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Finally, the credits option will roll the credits for the game.
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=== Pause ===
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'''''Conceptual First Person Perspective Model'''''
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updating...
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http://people.rit.edu/jam2707/media/image/OLPC/Screen2.jpg
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=== Continue ===
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updating...
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'''''Conceptual Battle Screen Model'''''
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=== Game Over ===
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http://s656.photobucket.com/albums/uu290/Vanilla_Shadow/sampleScreen.jpg
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The game over menu is merely a screen that will tell the player their game has ended, should they choose to quit after being asked whether or not to continue.
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=== Menus ===
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=== Stats / Inventory ===
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Within the game there will be multiple menus. Here we will outline what each menu's purpose is and each of the buttons/controls that will be available through the menu.
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updating...
===== Main Menu =====
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The purpose of the Main Menu is to allow the player to begin a game and exit the game if they want to stop playing.
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*Tutorial/instruction - Material to be covered before playing the game
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=== Combat Menu ===
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*New Game - The player can start a new game from the first level.
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updating...
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*Continue - This will bring the player to the Continue Menu.
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=== Shop Menu ===
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*→ Class Stats - This option has not been developed yet and is something we will do only if we have the time. It would allow the player to view how well each student is doing in the game.
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updating...
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*→ Options - This option has not been developed yet and is something we will do only if we have the time. It would allow the to change different game options.
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== Player Movement / Traveling ==
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*Close Game - This would simply close the game.
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updating...
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===== Continue Menu =====
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== Player Perspective ==
This menu would let the player choose whether they want to restart from where they left off, or just start from one of the lessons they have already completed.
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*Continue - This would let the player start back up from the most recent Continue Point.
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== Environment Interaction ==
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*Level Select Dialog - This would allow the player to start from the beginning of any lesson/level they have already completed rather than starting from where they left off last time.
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=== Dialogue Box ===
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*Back -This would take the player back to the Main Menu.
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=== Enemies ===
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===== Stats/Inventory =====
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=== Items ===
This menu would allow the player to view their stats and health and stuff.
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*Item Equip Slots(x4) - These would be options that allow the player to switch what weapons, armor and equipment the have equipped.
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=== Shop ===
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*Return to Game - Exits the stats screen and returns to the game.
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The player can access the shop any time not in battle during the game by pressing the O (circle) button. Once in the shop, the player can select an item by using the directional pad or by clicking on it. They will then be able to select a quantity in the same fashion. However, it is up to the player to input how much they are willing to pay for items and up to the player whether or not to accept deals on the merchant’s end. The idea behind this is to simulate real world scenarios. The merchant will occasionally intend to provide the player a bad deal as well.
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===== Pause =====
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== Inventory ==
This is the menu the player would find when they pause the game.
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*Save - This would allow the player to save and continue playing.
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=== Equipping / Using Items ===
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*Save and Quit - This would allow the player to save and then return to the Main Menu.
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=== Equipping a Weapon / Armor ===
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*Quit without Save - This would allow the player to return to the Main Menu without saving their game.
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== HUD - Heads Up Display ==
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===== Shop Screen =====
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'''''Conceptual First Person Perspective Model'''''
This is the screen the player would encounter when they enter the shop.
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*Buy Menu - This leads the player to the Buy Items Menu.
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http://people.rit.edu/jam2707/media/image/OLPC/Screen2.jpg
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*Sell Menu - This leads the player to the Sell Items Menu.
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== Solving Puzzles ==
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*Exit - this exits the shop.
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== Combat ==
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===== Buy Items Menu =====
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= Game Elements =
This menu would just be a list of all the items that a player can buy and how much they cost and then the player would select one to purchase it.
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===== Sell Items Menu =====
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== Main Characters ==
This menu would just be a list of all the items that a player can sell and how much they are worth and then the player would select one to sell it.
     −
===== BATTLE - Main Battle Menu =====
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=== Arith ===
This menu is the main menu that is brought up when battle begins.
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*Basic Attack - This performs a basic attack. If the player gets a critical hit it brings them to the Critical Hit Screen.
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=== Lytic ===
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*Division Attack Screen (Special attack)- This brings up the screen to perform a Division based attack.
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=== Feren ===
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*Geometry Attack Screen (Magic attack)- This brings up the screen to perform a Geometry based attack.
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=== Merchant ===
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*Use Item Screen - This brings up the screen to use an item.
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== Enemies ==
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*Flee Battle - This option gives the player a chance to flee battle.
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'''''Goblin, Orc, and Wizard Concepts'''''
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===== BATTLE - Critical Hit Screen =====
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http://people.rit.edu/jam2707/media/image/OLPC/concept_goblin.png
This screen is where the player is brought when they get a critical hit. They are given a basic math problem of some kind(Add, Subtract, Divide, or Multiply) and must solve it to get extra damage.
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http://people.rit.edu/jam2707/media/image/OLPC/concept_orc.png
 
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http://people.rit.edu/jam2707/media/image/OLPC/concept_wizard.png
*Numpad - This will be a basic 0-9 numpad that is used to type an answer into the dialog. It will also have an Enter, and Delete option.
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*Problem Display - This will be the display which shows the problem that must be solved and will have a dialog box to put the answer in.
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===== BATTLE - Use Item Screen =====
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=== Division Enemy ===
This screen will basically just have the items available to you in battle listed on it so that the player can select which they want to use.
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===== BATTLE - Fractions Attack Screen =====
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=== Geometry Enemy ===
This screen will allow the player to perform a Fractions based attack. The layer will have some target number that they have to get through using the fractions given to them. Each time the player chooses
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one fraction it will be replaced on screen with a new one.
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*Fraction to use(x5) - This will be a list of 5 possible fractions to use and each one will be selectable. When one is chosen it will be replaced with something else.
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== Boss Enemies ==
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*Undo - This simply allows them to undo the last couple choices they made.
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In progress...
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*Addition Display - This will be a long dialog that will have the target number they are trying to reach on one side, and all of the fractions they have chosen so far on the other. Whenever the player
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== Items ==
chooses another fraction to add to their total the fraction will be added to the list in this dialog.
     −
===== BATTLE - Geometry Attack Scren =====
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In progress...
On this screen the player will have to solve some sort of Geometry based problem  y adding shapes to a graph in the right position to represent a Reflection, or Translation, etc...
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*Graph/Geometry Display - This is a dialog with graph in it that will display on top of, or next to, an enemy so that the player can manipulate shapes and such on it.
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= User Creation Feature & Customization =
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*Shapes Numpad - This will be a 12 button Numpad but instead of Numbers it will have 3 basic shapes, 3 complex shapes, an Undo button, a finish button, and arrow keys to move he shapes around the graph.
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= Education =
The shape buttons will add the corresponding shape to the graph.
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The Undo button will undo the addition of the most recent shape, it will not undo movements.
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The Finish button will act as an Enter button and will perform the attack if the player answered the problem correctly.
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The arrow keys will move the currently selected shape around the graph. There will be Up, Down, Left, and Right keys.
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=== Controls ===
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== Classroom Application ==
 
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==== Game Modes ====
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There will be two primary input modes in the game.
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===== GB Mode Controls =====
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'''GB Mode''' is referred to as the following: The XO monitor rotated 180* and folded back down into the XO.
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You will then utilize the directional pad and four buttons (check,x,square,circle) for game play.
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The directional pad on the left is used for movement. The check mark button on the right side acts as a select button. Circle, Square, and X inputs will vary depending on the activity/ situation and will be defined during.
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===== PC Mode Controls =====
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'''PC Mode''' is referred to as the following: The XO is in its original, normal usage state such as a laptop.
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You will then use the keyboard and touch pad for all types of input.
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The touch pad, arrow keys, and W,A,S,D keys are used for movement. The keyboard and touch pad inputs will vary depending on the activity/ situation and will be defined during.
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==== Movement ====
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Players can move freely from room to room provided there are no locked doors along the way. These will require keys to be obtained first before traveling through them.
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==== Combat ====
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When the player moves into a room containing enemies a battle will start. The battle will be carried out by means of "clashes."  Each clash represents a possible attack or action and will be shown as a math problem that the player will have to solve. The player will enter the answer in PC Mode by clicking on the text field at the bottom of the screen and entering the numerical answer using the number keys on the keyboard. In GB Mode, there will be a number pad on-screen and the player will be able to highlight a number or symbol with the directional pad and select by pressing the check button on the right side of the monitor.
  −
 
  −
==== Shop ====
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  −
The player can access the shop any time not in battle during the game by pressing the O (circle) button. Once in the shop, the player can select an item by using the directional pad or by clicking on it. They will then be able to select a quantity in the same fashion. However, it is up to the player to input how much they are willing to pay for items and up to the player whether or not to accept deals on the shopkeeper's end. This is done in order to stimulate real-world scenarios. The shopkeeper will occasionally intend to provide the player a bad deal.
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== Critical Path ==
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=== Level Progression ===
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Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty. 
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At the beginning of each level, the player will face the entrance of the dungeon.  In each room, if there are no enemies left, the player will have a decision as to where to go next based on where in the dungeon they are.
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As the player moves through the dungeon, they will face enemies which they will have to fight by solving math problems.  If the player answers enough questions correctly in a battle, they will win the battle.  However, if they continue to answer questions wrong, they will be damaged and eventually die.  When the player dies, they will be faced with the option to quit to the main screen, or to restart the level.  Once the player answers enough math problems correctly or defeats enough enemies, a teleporter will appear which will take them to the next level of the dungeon.
  −
 
  −
When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts.  There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress.
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=== Game Completion ===
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A player's game is completed when they find all of the fortune hidden within the dungeon.
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== Education ==
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=== Classroom Application ===
      
This game will be used to assist with math topics taught in the classroom and will be excellent reinforcement material.
 
This game will be used to assist with math topics taught in the classroom and will be excellent reinforcement material.
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Please visit our [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] page to get a lesson plan to use in your classroom.
 
Please visit our [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] page to get a lesson plan to use in your classroom.
   −
=== Curriculum Elements ===
+
== Curriculum Elements ==
    
This game covers elements of the fourth grade math curriculum currently in use at Boston, MA, USA. The complete listing of the curriculum is available here: [http://wiki.sugarlabs.org/go/Math4Team/Resources/Curriculum_Chart Full Curriculum Framework].
 
This game covers elements of the fourth grade math curriculum currently in use at Boston, MA, USA. The complete listing of the curriculum is available here: [http://wiki.sugarlabs.org/go/Math4Team/Resources/Curriculum_Chart Full Curriculum Framework].
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|}
 
|}
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== Art ==
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= Storyline =
=== Concept Art Information ===
  −
 
  −
This is where we will place our concept art, until we have determined a specific art style.
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     −
'''''Goblin, Orc, and Wizard Concepts'''''
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= Game Progression =
   −
http://people.rit.edu/jam2707/media/image/OLPC/concept_goblin.png
+
In progress...
http://people.rit.edu/jam2707/media/image/OLPC/concept_orc.png
  −
http://people.rit.edu/jam2707/media/image/OLPC/concept_wizard.png
     −
=== Reference Material Information ===
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= Critical Path =
   −
Currently no reference materials...
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In progress...
    
= Developer's Section =
 
= Developer's Section =
544

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