Changes

614 bytes added ,  19:50, 14 October 2010
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==Difficulty Settings==
 
==Difficulty Settings==
*The current (as of 2.0) difficulty is now referred to as Impossible
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===Easy===
*Hard difficulty is the same as Impossible, but tells you your gross profit and expenses before the counting game
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*Supplies will not perish
*Normal difficulty is the same as Hard, but tells you your net profit as well.
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*Prices are fixed at multiples of 25 and products yield more money per sale.
*Easy difficulty is the largest difference, with simpler prices (multiples of 25) and a larger profit margin.
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*Subtotals are listed for all math problems
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*Math-based screens will not close while there are problems (trying to buy too many supplies, not collecting correct change)
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More ideas are encouraged
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===Normal===
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*Supplies will not perish
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*Prices are more complex multiples of 5 with slightly smaller profit margins
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*Subtotals are listed for all math problems
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*Math-based screens will not close while there are problems (trying to buy too many supplies, not collecting correct change)
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===Hard===
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*Supplies will perish
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*Prices are the same as Normal
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*Subtotals are listed for all math problems
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*Math-based screens will allow you to give bad answers (buy too many supplies, not collecting correct change)
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===Impossible===
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*Supplies will perish
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*Prices are not multiples of 5
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*Subtotals are not listed for math problems
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*Math-based screens will allow you to give bad answers (buy too many supplies, not collecting correct change)
    
==Goals==
 
==Goals==
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