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| ==Difficulty Settings== | | ==Difficulty Settings== |
− | *The current (as of 2.0) difficulty is now referred to as Impossible | + | ===Easy=== |
− | *Hard difficulty is the same as Impossible, but tells you your gross profit and expenses before the counting game | + | *Supplies will not perish |
− | *Normal difficulty is the same as Hard, but tells you your net profit as well. | + | *Prices are fixed at multiples of 25 and products yield more money per sale. |
− | *Easy difficulty is the largest difference, with simpler prices (multiples of 25) and a larger profit margin. | + | *Subtotals are listed for all math problems |
| + | *Math-based screens will not close while there are problems (trying to buy too many supplies, not collecting correct change) |
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− | More ideas are encouraged
| + | ===Normal=== |
| + | *Supplies will not perish |
| + | *Prices are more complex multiples of 5 with slightly smaller profit margins |
| + | *Subtotals are listed for all math problems |
| + | *Math-based screens will not close while there are problems (trying to buy too many supplies, not collecting correct change) |
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| + | ===Hard=== |
| + | *Supplies will perish |
| + | *Prices are the same as Normal |
| + | *Subtotals are listed for all math problems |
| + | *Math-based screens will allow you to give bad answers (buy too many supplies, not collecting correct change) |
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| + | ===Impossible=== |
| + | *Supplies will perish |
| + | *Prices are not multiples of 5 |
| + | *Subtotals are not listed for math problems |
| + | *Math-based screens will allow you to give bad answers (buy too many supplies, not collecting correct change) |
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| ==Goals== | | ==Goals== |