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41 bytes removed ,  21:44, 2 April 2016
Redraft to deduplicate, remove sugar-insider jargon, tie ambition to 2 main action fronts, contextualise history
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We believe that Sugar is a superior learning platform for children.  
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Sugar is a high quality software platform for children to learn with, especially younger children.
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Sugar is a learning platform used by children around the world.  
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Sugar provides a framework for programs that encourage learning through self-discovery.
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Sugar provides a unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly within the learning experience.  
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Collaboration, expression, and reflection are integrated into every Sugar program.
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We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology.
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Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world.
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Our ambition is that Sugar could be accessible for any child and any teacher in any school.  
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We want to expand the Sugar community so Sugar can be used in all countries, in all languages, and in all cultures.  
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We are growing our community to include users and contributors in all countries, in all languages, and in all cultures.
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Our ambition is that Sugar can be used on any device: a desktop or laptop computer, tablet, or smartphone.
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We are developing our software to run on every computer device, from desktops and laptops to tablets and smartphones.
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Sugar was developed originally for the One Laptop Per Child project and the XO laptop.
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Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.