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− | We believe that Sugar is a superior learning platform for children.
| + | Sugar is a high quality software platform for children to learn with, especially younger children. |
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− | Sugar is a learning platform used by children around the world. | + | Sugar provides a framework for programs that encourage learning through self-discovery. |
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− | Sugar provides a unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly within the learning experience.
| + | Collaboration, expression, and reflection are integrated into every Sugar program. |
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− | We believe that Sugar is among the best means of engaging young children in the world of learning through digital technology.
| + | Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world. |
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− | Our ambition is that Sugar could be accessible for any child and any teacher in any school. | |
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− | We want to expand the Sugar community so Sugar can be used in all countries, in all languages, and in all cultures. | + | We are growing our community to include users and contributors in all countries, in all languages, and in all cultures. |
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− | Our ambition is that Sugar can be used on any device: a desktop or laptop computer, tablet, or smartphone.
| + | We are developing our software to run on every computer device, from desktops and laptops to tablets and smartphones. |
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− | Sugar was developed originally for the One Laptop Per Child project and the XO laptop. | + | Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization. |