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[[File:Physics pallette.jpg]]
 
[[File:Physics pallette.jpg]]
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Use these blocks to create objects that are added to the bodylist and jointlist of a Box2d database used by the Physics Activity. Objects are positioned by the turtle x,y and colored based on the current pen attributes. From left to right:
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* start polygon: use the current turtle x,y position to specify the first vertex of a polygon
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* add point: use the current turtle x,y position to add a vertex to a polygon
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* end polygon: use the current turtle x,y position to specify the last vertex of a polygon
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* end filled polygon: use the current turtle x,y position to specify the last vertex of a ''filled'' polygon
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* triangle: add a triangle object at the current turtle x,y position
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* circle: add a circle object at the current turtle x,y position
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* rectangle: add a rectangle object at the current turtle x,y position
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* reset: reset bodylist and jointlist (clear all objects and reset default parameters)
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* motor: add a motor at the current turtle x,y position (attached to the object at this position)
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* pin: add a pin at the current turtle x,y position (attached to the object at this position)
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* joint: add a joint between the object at the current turtle x,y position and the object at x, y
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* density: set the object density (0 is light; 1 is heavy)
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* friction: set the object friction (0 is slippery; 1 is sticky)
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* bounciness: set the object restitution (0 is rigid; 1 is bouncy)
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* save as Physics project: save the current bodylist and jointlist as a Physics project in the Journal
    
:[[File:Physics-plugin.tar.gz]] Physics plugin
 
:[[File:Physics-plugin.tar.gz]] Physics plugin