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| [[File:Physics pallette.jpg]] | | [[File:Physics pallette.jpg]] |
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| + | Use these blocks to create objects that are added to the bodylist and jointlist of a Box2d database used by the Physics Activity. Objects are positioned by the turtle x,y and colored based on the current pen attributes. From left to right: |
| + | * start polygon: use the current turtle x,y position to specify the first vertex of a polygon |
| + | * add point: use the current turtle x,y position to add a vertex to a polygon |
| + | * end polygon: use the current turtle x,y position to specify the last vertex of a polygon |
| + | * end filled polygon: use the current turtle x,y position to specify the last vertex of a ''filled'' polygon |
| + | * triangle: add a triangle object at the current turtle x,y position |
| + | * circle: add a circle object at the current turtle x,y position |
| + | * rectangle: add a rectangle object at the current turtle x,y position |
| + | * reset: reset bodylist and jointlist (clear all objects and reset default parameters) |
| + | * motor: add a motor at the current turtle x,y position (attached to the object at this position) |
| + | * pin: add a pin at the current turtle x,y position (attached to the object at this position) |
| + | * joint: add a joint between the object at the current turtle x,y position and the object at x, y |
| + | * density: set the object density (0 is light; 1 is heavy) |
| + | * friction: set the object friction (0 is slippery; 1 is sticky) |
| + | * bounciness: set the object restitution (0 is rigid; 1 is bouncy) |
| + | * save as Physics project: save the current bodylist and jointlist as a Physics project in the Journal |
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| :[[File:Physics-plugin.tar.gz]] Physics plugin | | :[[File:Physics-plugin.tar.gz]] Physics plugin |