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1,156 bytes added ,  02:42, 15 November 2010
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:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received.
 
:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received.
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:• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit.
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:• '''Dungeon''': A series of levels connected to one another following the same theme, ending with a boss fight.
    
:• '''Enemy''': A hostile opponent faced in the game.
 
:• '''Enemy''': A hostile opponent faced in the game.
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:• '''Key Item''': Important items found in the game required for progression.
 
:• '''Key Item''': Important items found in the game required for progression.
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:• '''Level''': A map consisting of multiple rooms which the player must explore in order to find the exit.
    
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area.
 
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area.
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== Instruction ==
 
== Instruction ==
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:When development is further along and the controls of the game have been nailed down to specifics we will write this section.
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:Fortune Hunter has begun to adapt the game play for classroom use. Instead of the originally-intended method of controlling the content the player will face during his or her journey throughout the game's story, we decided it's better to just provide a "[http://wiki.sugarlabs.org/go/Fortune_Hunter/Game_Features#Training_Mode Training Mode]". For use inside the classroom, please follow this easy lesson plan instruction.
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::1. Every player can power on their XO and launch Fortune Hunter.
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::2. Instruct students to navigate to and select Training Mode.
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::3. Instruct students to select Options and have them change them as desired. The options can always be changed prior to launching a game. The game will also save the latest options set and skipping this step from now on will keep these same options in effect.
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::4. Instruct students to select the type of training mode, Endless-Merchant or Endless-Battle. Students will earn extra money or rewards for their profile in the single player campaign based on their progress of these training types.
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::5. While students play, you will be able to view their overall progress on topics and accumulate information on the class.
    
== Rationale ==
 
== Rationale ==
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