Changes

Jump to navigation Jump to search
760 bytes removed ,  15:42, 2 December 2009
Line 177: Line 177:  
=== Combat Menu ===
 
=== Combat Menu ===
   −
This menu is the main menu that is brought up when battle begins.  
+
The combat menu gives the player many options when in a battle. It is subdivided further into smaller combat menus.
   −
• Basic Attack - This performs a basic attack. If the player gets a critical hit it brings them to the Critical Hit Screen.
     −
• Division Attack Screen (Special attack)- This brings up the screen to perform a Division based attack.  
+
The main battle menu appears when the battle begins. From this menu, the player can choose to perform an attack, use an equipped item, or flee the battle. Choosing the basic attack option will launch a simple attack on the enemy. If the player gets a critical hit, they will be taken to the critical hit screen. The division attack (special attack) option will launch a division based attack against the enemy. The geometry attack (magic attack) will launch a geometry based attack. Choosing the use item option will take the player to the list of available items to choose from and use. Finally, the flee battle option will give the player a chance to flee the battle.
   −
• Geometry Attack Screen (Magic attack)- This brings up the screen to perform a Geometry based attack.
     −
• Use Item Screen - This brings up the screen to use an item.  
+
The critical hit screen also has some components to it. This screen is where a player is brought when they have a chance to get a critical hit. They are given a basic math problem (add, subtract, divide, multiply) and must solve it to gain additional damage to their attack. From this screen, an on-screen number pad will be available. Using this pad for input, players can input and submit their answer.
 +
The use item screen will have all available items in battle listed so the player can choose which item to use. Afterwards and depending on the type of item, it will be removed from this list or faded out as items may only be used once per battle.
   −
• Flee Battle - This option gives the player a chance to flee battle.
      +
The fractions attack screen will have a selectable list of five fractions on screen. The player will then choose one and it will be replaced with another. Adding fractions with the chosen choices will result in the right or wrong answer. There will also be an undo option to backtrack the last few selections. There will also be a goal display. This has the target number or fraction the player is trying to reach and displays the chosen answers chronologically.
   −
BATTLE - Critical Hit Screen
  −
  −
This screen is where the player is brought when they get a critical hit. They are given a basic math problem of some kind(Add, Subtract, Divide, or Multiply) and must solve it to get extra damage.
  −
  −
• Numpad - This will be a basic 0-9 numpad that is used to type an answer into the dialog. It will also have an Enter, and Delete option.
  −
  −
• Problem Display - This will be the display which shows the problem that must be solved and will have a dialog box to put the answer in.
  −
  −
  −
BATTLE - Use Item Screen
  −
  −
This screen will basically just have the items available to you in battle listed on it so that the player can select which they want to use.
  −
  −
  −
BATTLE - Fractions Attack Screen
  −
  −
This screen will allow the player to perform a Fractions based attack. The layer will have some target number that they have to get through using the fractions given to them. Each time the player chooses one fraction it will be replaced on screen with a new one.
  −
  −
• Fraction to use(x5) - This will be a list of 5 possible fractions to use and each one will be selectable. When one is chosen it will be replaced with something else.
  −
  −
• Undo - This simply allows them to undo the last couple choices they made.
  −
  −
• Addition Display - This will be a long dialog that will have the target number they are trying to reach on one side, and all of the fractions they have chosen so far on the other. Whenever the player chooses another fraction to add to their total the fraction will be added to the list in this dialog.
  −
  −
  −
BATTLE - Geometry Attack Scren
  −
  −
On this screen the player will have to solve some sort of Geometry based problem y adding shapes to a graph in the right position to represent a Reflection, or Translation, etc...
  −
  −
• Graph/Geometry Display - This is a dialog with graph in it that will display on top of, or next to, an enemy so that the player can manipulate shapes and such on it.
  −
  −
• Shapes Numpad - This will be a 12 button Numpad but instead of Numbers it will have 3 basic shapes, 3 complex shapes, an Undo button, a finish button, and arrow keys to move he shapes around the graph.
  −
  −
The shape buttons will add the corresponding shape to the graph. The Undo button will undo the addition of the most recent shape, it will not undo movements. The Finish button will act as an Enter button and will perform the attack if the player answered the problem correctly. The arrow keys will move the currently selected shape around the graph. There will be Up, Down, Left, and Right keys.
      +
The geometry attack screen will pose a geometry based problem utilizing geometry transformations with shapes as answer input. There will be a display with a graph for input use and a shapes pad with selectable shapes on it in addition to transformation buttons, such as move right, to transform the shape on the graph. The finish button can be selected once the player is happy with their answer and decides on being done.
    
=== Shop Menu ===
 
=== Shop Menu ===
544

edits

Navigation menu