Difference between revisions of "Math4Team/RIT/Projects"
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The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and of course, localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties. | The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and of course, localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties. | ||
− | The RIT currently working on the project are [[Anthony King]], [[Nathaniel Case]], [[User:Jsang1|Jonathan Sanger]], [[Mitchell DeMarco]], and [[Anthony Lubriani]]. | + | The RIT currently working on the project are [[Anthony King]], [[User:Qalthos|Nathaniel Case]], [[User:Jsang1|Jonathan Sanger]], [[Mitchell DeMarco]], and [[Anthony Lubriani]]. |
==[[Math4Team/RIT/Projects/Muthris|Muthris]]== | ==[[Math4Team/RIT/Projects/Muthris|Muthris]]== |
Revision as of 13:20, 23 April 2009
Flash Card Game - Assimilate
Fun Towers
Lemonade Stand
Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program, if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy.
The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and of course, localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties.
The RIT currently working on the project are Anthony King, Nathaniel Case, Jonathan Sanger, Mitchell DeMarco, and Anthony Lubriani.
Muthris
Produce Puzzle
The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.
We, Abbi Honeycutt and Kennedy Kong from Rochester Institute of Technology, has taken over this project. Previous creators were Matthew Michihara, Elizabeth Deng, and Aaron Macris from University of Southern California during their "Code for a cause OLPC Hack-a-thon".