Difference between revisions of "Sugar Labs/Volunteer Funnel"

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<noinclude>{{ GoogleTrans-en | es =show | bg =show | zh-CN =show | zh-TW =show | hr =show | cs =show | da =show | nl =show | fi =show | fr =show | de =show | el =show | hi =show | it =show | ja =show | ko =show | no =show | pl =show | pt =show | ro =show | ru =show | sv =show }}{{TOCright}}
 
==The Volunteer Pathway==
 
==The Volunteer Pathway==
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[[Image:volunteer_funnel_photo.png|thumb|220px|Volunteer Funnel drawing made at SugarCamp Paris09.]]
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We believe that new volunteers typically follow a path similar to the following:  
 
We believe that new volunteers typically follow a path similar to the following:  

Revision as of 20:49, 28 May 2009

The Volunteer Pathway

Volunteer Funnel drawing made at SugarCamp Paris09.


We believe that new volunteers typically follow a path similar to the following:

  1. Become aware of Sugar
  2. Find Sugar
  3. Try and successfully use Sugar
  4. Decide that Sugar is "sweet", i.e., valuable for education, interesting, etc.
  5. Understand that Sugar is a Community Project supported by volunteers
  6. Have an initial engagement with the Community
  7. Want to help, or at least, Be There for Sugar
  8. Become part of a Task/Team/Group or get a mentor
  9. Successfully complete a task
  10. Contribute ideas, take more responsibility, provide leadership, help others, etc.

Examples of contributing ideas, taking responsibility, and providing leadership include:

  • Edit the wiki
  • Test an Activity
  • Pilot at a school
  • Mentor a student
  • Maintain an Activity
  • Develop core software
  • Create lesson plans and align with standards
  • Create training materials and manuals
  • Coordinate Sugar presence at conferences or running Sugar Camps
  • Write blogs, press releases, or articles about Sugar
  • Write grant proposals

How to improve at each step

Become Aware of Sugar and Finding Sugar

Our Marketing Team is working on this with press releases, etc.

Try and successfully use Sugar

Our Development Team is working on this by making Sugar on a Stick more robust. We also need to keep working on installation instructions and different and every easier ways to get it working on different hardware platforms.

Decide Sugar is Sweet

Our goal is to have storytelling work; video and the main website should all support people understanding how Sugar is used in education, and why it's different and better for 5-12-year-old learners.

A concrete action is to add the Help Activity back into Sugar on a Stick so that people can easily find the manual, etc.

Understand that Sugar is a Community Project supported by volunteers

It is probably not obvious to first time Sugar users that its not another commercial project. We want to add info the Help Activity to let people know its a Community Project.