Changes

Jump to navigation Jump to search
2,434 bytes added ,  21:07, 1 October 2009
Line 72: Line 72:  
=== Curriculum Elements ===
 
=== Curriculum Elements ===
   −
This game covers elements of the fourth grade math curriculum currently used in Boston, MA, USA.
+
This game covers elements of the fourth grade math curriculum currently in use at Boston, MA, USA. The full curriculum is available at [[http://wiki.sugarlabs.org/go/Math4Team/Resources/Curriculum_Chart]].
 +
 
 +
The following topics are covered in this game activity.
 +
 
 +
 
 +
{| border="1"
 +
|+ Curriculum Framework
 +
! NUMBER SENSE AND OPERATIONS
 +
|-
 +
! 4.N.3
 +
| Demonstrate an understanding of fractions as parts of unit wholes, as parts of a collection, and as locations on the number line.
 +
|-
 +
! 4.N.4
 +
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.
 +
|-
 +
! 4.N.5
 +
| Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).
 +
|-
 +
! 4.N.6
 +
| Exhibit an understanding of the base ten number system by reading, naming, and writing decimals between 0 and 1 up to the hundredths.
 +
|-
 +
! 4.N.9
 +
| Select, use, and explain the commutative, associative, and identity properties of operations on whole numbers in problem situations, e.g., 37 x 46 = 46 x 37, (5 x 7) x 2 = 5 x (7 x 2).
 +
|-
 +
! 4.N.11
 +
| Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.
 +
|-
 +
! 4.N.12
 +
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.
 +
|-
 +
! 4.N.14
 +
| Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits).
 +
|-
 +
! GEOMETRY
 +
|-
 +
! 4.G.1
 +
| Compare and analyze attributes and other features (e.g., number of sides, faces, corners, right angles, diagonals, and symmetry) of two- and three-dimensional geometric shapes.
 +
|-
 +
! 4.G.3
 +
| Recognize similar figures.
 +
|-
 +
! 4.G.4
 +
| Identify angles as acute, right, or obtuse.
 +
|-
 +
! 4.G.7
 +
| Describe and apply techniques such as reflections (flips), rotations (turns), and translations (slides) for determining if two shapes are congruent.
 +
|-
 +
! 4.G.9
 +
| Predict and validate the results of partitioning, folding, and combining two- and three-dimensional shapes.
 +
|-
 +
! MEASUREMENT
 +
|-
 +
! 4.M.2
 +
| Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.
 +
|}
    
== Art ==
 
== Art ==
544

edits

Navigation menu