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37 bytes added ,  23:55, 7 October 2009
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We are currently engaged in Week 3.
 
We are currently engaged in Week 3.
   −
* denotes subtopic of above-listed item
+
* denotes major item
 +
 
 +
** denotes subtopic of above-listed item
       
Week 1
 
Week 1
   −
- Mess with gameboy mode
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* Mess with gameboy mode
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- Set up and familiarize new git repo
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* Set up and familiarize new git repo
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- Class structure
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* Class structure
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- Review python
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* Review python
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- familiarize with pygame
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* familiarize with pygame
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- cannibalize!
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* cannibalize!
       
Week 2
 
Week 2
   −
- work on prototyping of tougher game elements
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* work on prototyping of tougher game elements
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- create class structure
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* create class structure
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- begin coding world (map)
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* begin coding world (map)
       
Week 3
 
Week 3
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- finish basic world
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* finish basic world
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- begin coding travel system
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* begin coding travel system
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* ability to move from room to room
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** ability to move from room to room
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- begin coding combat system
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* begin coding combat system
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* get the 'stage' set up for functionality
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** get the 'stage' set up for functionality
       
Week 4
 
Week 4
   −
- finish travel system
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* finish travel system
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 +
** debugged any issues or conflicts, text notifications of choices
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* debugged any issues or conflicts, text notifications of choices
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* switch between travel and combat system
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- switch between travel and combat system
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* work on combat system
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- work on combat system
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** have exchange of turns, menu that works for choices, text notification for choices
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* have exchange of turns, menu that works for choices, text notification for choices
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* work on placeholder graphics to be loaded into game
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- work on placeholder graphics to be loaded into game
      
Week 5
 
Week 5
   −
- continue combat system
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* continue combat system
 +
 
 +
** HP & PP update, basic battle is functional from start to finish
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* HP & PP update, basic battle is functional from start to finish
+
* begin working on GUI and Menus
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- begin working on GUI and Menus
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** set up Store and menu systems, equipping gear (weapon, armor, items)
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* set up Store and menu systems, equipping gear (weapon, armor, items)
+
* work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.
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- work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.
      
Week 6
 
Week 6
   −
- finish off all primary projects to ensure one play through of one level can happen start to finish
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* finish off all primary projects to ensure one play through of one level can happen start to finish
 +
 
 +
* work on actual graphics and load them into game (replace placeholders)
   −
- work on actual graphics and load them into game (replace placeholders)
+
* game design documentation! extremely detailed account of current project and future goals/ directions.
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- game design documentation! extremely detailed account of current project and future goals/ directions.
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* additional features:
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- additional features:
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** student vs class progress, class vs class progress - data analysis
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* student vs class progress, class vs class progress - data analysis
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** multiple levels
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* multiple levels
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** multiple graphic sets (region based)
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* multiple graphic sets (region based)
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** possible alternate game modes
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* possible alternate game modes
     −
WEEK 7
+
Week 7
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- TESTING
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* TESTING!
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- KEEP TESTING AND ADDING CONTENT
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* KEEP TESTING AND ADDING CONTENT
    
==Progress==
 
==Progress==
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