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77 bytes added ,  15:01, 15 December 2009
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== Main Menu ==
 
== Main Menu ==
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Once the title screen appears, scroll to the 'NEW GAME' option and push the select button to begin your quest.
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→ Once the title screen appears, scroll to the 'NEW GAME' option and push the select button to begin your quest.
    
'''FMV I – Feels Like Adventure'''
 
'''FMV I – Feels Like Adventure'''
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As they enter the first room, room 1, an explanation of dungeons interrupts the game to explain how the levels will work.  
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→ As they enter the first room, room 1, an explanation of dungeons interrupts the game to explain how the levels will work.  
    
'''Cutscene I – Crash Course (Dungeons)'''
 
'''Cutscene I – Crash Course (Dungeons)'''
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In room 2, the protagonists trip and fall on a crack in the floor, losing health. Fear not. There is a potion just sitting on the floor, free to take. Upon receiving the item, an explanation of items and their usage will occur.
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→ In room 2, the protagonists trip and fall on a crack in the floor, losing health. Fear not. There is a potion just sitting on the floor, free to take. Upon receiving the item, an explanation of items and their usage will occur.
    
'''Cutscene IV – Crash Course (Inventory)'''
 
'''Cutscene IV – Crash Course (Inventory)'''
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Room 3 is the first room with two exit options as there is a door to the west and east. An explanation of changing directions (your orientation) will occur.  
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→ Room 3 is the first room with two exit options as there is a door to the west and east. An explanation of changing directions (your orientation) will occur.  
    
'''Cutscene VII – Crash Course (Orientation)'''
 
'''Cutscene VII – Crash Course (Orientation)'''
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The first thing you will notice about room 4 is an odd and hostile creature dancing about. You will automatically be engaged in your first combat, along with an explanation of how to. Follow the prompts and defeat the enemy.
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→ The first thing you will notice about room 4 is an odd and hostile creature dancing about. You will automatically be engaged in your first combat, along with an explanation of how to. Follow the prompts and defeat the enemy.
    
'''Cutscene IX – Crash Course (Combat)'''
 
'''Cutscene IX – Crash Course (Combat)'''
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Room 5 houses a silver key. Grab it.
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→ Room 5 houses a silver key. Grab it.
    
'''Cutscene X – Crash Course (Room Keys)'''
 
'''Cutscene X – Crash Course (Room Keys)'''
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Upon entering room 6, an explanation of locked doors will happen.  
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→ Upon entering room 6, an explanation of locked doors will happen.  
    
'''Cutscene XI – Crash Course (Locked Doors)'''
 
'''Cutscene XI – Crash Course (Locked Doors)'''
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In room 7, you will be on the receiving end of another lesson, explaining how to explore and find hidden items with your amulet.
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→ In room 7, you will be on the receiving end of another lesson, explaining how to explore and find hidden items with your amulet.
    
'''Cutscene XII – Crash Course (Hidden Secrets)'''
 
'''Cutscene XII – Crash Course (Hidden Secrets)'''
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'''FMV III – On the Right Track'''
 
'''FMV III – On the Right Track'''
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There’s not much going on in room 8 aside from an FMV sequence, but take a deeper look around with your amulet before continuing to the next room to the west.
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→ There’s not much going on in room 8 aside from an FMV sequence, but take a deeper look around with your amulet before continuing to the next room to the west.
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Room 9 may look familiar, but these enemies are just the welcoming party. Defeat them both to progress. Exit via the west room.
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→ Room 9 may look familiar, but these enemies are just the welcoming party. Defeat them both to progress. Exit via the west room.
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The final room, number 10, will explain how levels are completed and how to obtain and use level keys.
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→ The final room, number 10, will explain how levels are completed and how to obtain and use level keys.
    
'''Cutscene XIII – Crash Course (Dungeon Keys)'''
 
'''Cutscene XIII – Crash Course (Dungeon Keys)'''
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