Difference between revisions of "Welcome to the Sugar Labs wiki"

From Sugar Labs
Jump to navigation Jump to search
(Undo revision 41761 by Walter's rectum (Talk))
Line 1: Line 1:
__NOEDITSECTION__
+
My Math4 related program is actually a game based on a snow ball fight. I have set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another.  The way the later would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select on you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ballThe Math that will be involved is the Pathagorean Thereom (Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone. Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: "You have a 50% chance of hitting that player from here."  Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (Pathagorean Theorem) or they will not throw it far enough. Once they decide to throw there will be a side view show yourself and the NPC and you will select the percentage of your total power and the angel at which you would like to throw. There's a lot of room for more math related concepts and possible different modes within this game, but that is may basic idea.
__NOTOC__
 
<div style="background-color:#a0ff93; border:1px solid #cdf; padding:5px; padding-left: 1.0em; font-size:100%">The Sugar Labs wiki is where our community comes together to document our collaborations in developing and supporting the [[What is Sugar? |Sugar]] Learning Platform.
 
</div>
 
 
 
{| class="wikitable"
 
|-
 
|[[Image:Sugarlabs_mainpage_01.png|link=Sugar Labs/Getting Involved]]
 
|
 
==New Learners; Parents, Teachers, and Students==
 
Sugar users are Learners. If you are visiting for the first time, please see [http://www.sugarlabs.org www.sugarlabs.org] for an introduction to Sugar.
 
 
 
Want to help? Visit the '''[[Sugar Labs/Getting Involved| Connect with Sugar Labs]]''' page, and find out how you can join in the fun of learning.
 
 
 
==Current Learners==
 
If you have Sugar and are looking for new Activities, please see the Sugar Activity Library, [http://activities.sugarlabs.org activities.sugarlabs.org].
 
 
 
==New and Current Community Members==
 
If you are a new community member, please take a look around the wikiYou can navigate the wiki using the menus along the left side of the page. If you ever get lost, just click on "wiki" at the top of the screen to bring you back to this page.
 
|}
 
 
 
==Community News==
 
{| class="wikitable"
 
|-
 
|
 
* Sugar Labs announces the availability of [[Sugar on a Stick/Blueberry|Sugar on a Stick v2, codenamed "Blueberry"]]. It features the Sugar learning environment—Version 0.86—and a number of additional Activities for children, providing a great experience for new and experienced learners. For more information and instructions—how to put SoaS on your USB key or how to deploy it—please refer to our [[Sugar_on_a_Stick/Blueberry|release notes]].
 
* Read about what is new in our latest release, [[0.86/Notes|Sugar 0.86]].
 
* Download a [http://www.scribd.com/doc/20189623/The-XO-Laptop-in-the-Classroom guide to using Sugar in the classroom], written by a teacher working in rural Peru.
 
* Try our '''[http://launchpad.net/soas community-powered support site]''' for the Sugar on a Stick project.
 
* Donate your used USB sticks at [http://recycleusb.com Recycle USB.com]; they'll be turned into Sugar sticks and distributed to schools.
 
* Watch some [http://www.overstream.net/view.php?oid=i2ueryser0rz videos] of children in Uruguay explaining how they use Sugar and [http://olpc-ceibal.blogspot.com/2009/01/anecdotes-of-plan-ceibal-in-durazno.html stories from the field]
 
|[[Image:SugaronastickBlueberry-320px.png|link=Sugar on a Stick/Blueberry]]
 
|}
 
 
 
For more news about Sugar Labs, please see the [[Sugar Labs/Current Events|Current Events page]] and the [[Sugar Labs/Current Events/Archive|Sugar Digest archive]]. Press releases are on our [http://www.sugarlabs.org/index.php?template=press Press page]. There is also an [[News|archive of news links]], which were on this front page.
 
 
 
 
 
<div style="background-color:#a0ff93; border:1px solid #cdf; padding:5px; padding-left: 1.0em; font-size:100%">[[Sugar_Labs/Governance/Trademark|Sugar Labs<sup>®</sup>]] is a non-profit association, a member project of the [http://conservancy.softwarefreedom.org/ Software Freedom Conservancy], and is supported by our generous [[Sugar Labs/Getting Involved|contributors]] and [[Sugar Labs/Thank You|sponsors]].
 
</div>
 
 
 
 
 
 
 
[[Category:General public]]
 
 
 
<noinclude>
 
{{Translations | [[Sugar Labs/Welcome to Sugar Labs|english]] &#124; [[Sugar Labs/Welcome to Sugar Labs/lang-es|español]] &#124; [[Sugar Labs/Welcome to Sugar Labs/lang-pt_BR|português brasil]] &#124; [[Sugar Labs/Welcome to Sugar Labs/lang-ps|پښتو]] &#124; [[Sugar Labs/Welcome to Sugar Labs/lang-ru_RU|русский]] &#124;}}
 
</noinclude>
 
__NOTOC__
 
__NOEDITSECTION__
 

Revision as of 14:37, 17 December 2009

My Math4 related program is actually a game based on a snow ball fight. I have set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another. The way the later would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select on you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ball. The Math that will be involved is the Pathagorean Thereom (Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone. Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: "You have a 50% chance of hitting that player from here." Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (Pathagorean Theorem) or they will not throw it far enough. Once they decide to throw there will be a side view show yourself and the NPC and you will select the percentage of your total power and the angel at which you would like to throw. There's a lot of room for more math related concepts and possible different modes within this game, but that is may basic idea.