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== Controls / Input (default) ==
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== Controls ==
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=== Console Input (default) ===
    
:Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Players will then utilize the directional pad and four buttons located on either side of the monitor for game input. This configuration is known as GB mode. The directional pad on the left of the monitor is used for movement and to change the cursor position when player input is necessary. Left and right will rotate the player’s orientation, while up will move the player in the faced direction. To the right of the monitor, http://people.rit.edu/jam2707/xodev/buttons/buttonV.gif acts as a select tool in menus. While traveling around, http://people.rit.edu/jam2707/xodev/buttons/buttonV.gif is used to activate the amulet and reveal hidden items within a room. http://people.rit.edu/jam2707/xodev/buttons/buttonO.gif, http://people.rit.edu/jam2707/xodev/buttons/buttonL.gif, and http://people.rit.edu/jam2707/xodev/buttons/buttonX.gif vary depending on the activity / situation at hand and will be defined during. While traveling around, http://people.rit.edu/jam2707/xodev/buttons/buttonL.gif will show a macro map, http://people.rit.edu/jam2707/xodev/buttons/buttonX.gif will explain details of the current room, and http://people.rit.edu/jam2707/xodev/buttons/buttonO.gif will bring up the game’s menu.
 
:Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Players will then utilize the directional pad and four buttons located on either side of the monitor for game input. This configuration is known as GB mode. The directional pad on the left of the monitor is used for movement and to change the cursor position when player input is necessary. Left and right will rotate the player’s orientation, while up will move the player in the faced direction. To the right of the monitor, http://people.rit.edu/jam2707/xodev/buttons/buttonV.gif acts as a select tool in menus. While traveling around, http://people.rit.edu/jam2707/xodev/buttons/buttonV.gif is used to activate the amulet and reveal hidden items within a room. http://people.rit.edu/jam2707/xodev/buttons/buttonO.gif, http://people.rit.edu/jam2707/xodev/buttons/buttonL.gif, and http://people.rit.edu/jam2707/xodev/buttons/buttonX.gif vary depending on the activity / situation at hand and will be defined during. While traveling around, http://people.rit.edu/jam2707/xodev/buttons/buttonL.gif will show a macro map, http://people.rit.edu/jam2707/xodev/buttons/buttonX.gif will explain details of the current room, and http://people.rit.edu/jam2707/xodev/buttons/buttonO.gif will bring up the game’s menu.
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== Controls / Input (optional) ==
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=== Console Input (optional) ===
    
:Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touchpad for game input. This configuration is known as PC mode. The touchpad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touchpad or simply move using the abovementioned keys. The keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.
 
:Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touchpad for game input. This configuration is known as PC mode. The touchpad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touchpad or simply move using the abovementioned keys. The keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.
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