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| * Allows Sugar toolbars and other widgets to be added to the activity UI | | * Allows Sugar toolbars and other widgets to be added to the activity UI |
| * Provides hooks for saving to and restoring from the Journal | | * Provides hooks for saving to and restoring from the Journal |
− |
| |
− | ==== Differences between Sugargame and olpcgames ====
| |
− |
| |
− | The olpcgames framework provides a wrapper around Pygame which attempts to
| |
− | allow a Pygame program to run mostly unmodified under Sugar. To this end,
| |
− | the Pygame program is run in a separate thread with its own Pygame message
| |
− | loop while the main thread runs the GTK message loop. Also, olpcgames wraps
| |
− | Sugar APIs such as the journal and mesh into a Pygame-like API.
| |
− |
| |
− | Sugargame takes a simpler approach; it provides a way to embed Pygame into a
| |
− | GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs
| |
− | are used for the game.
| |
− |
| |
− | Sugargame advantages:
| |
− |
| |
− | * Simpler code
| |
− | * More elegant interface between Pygame and GTK
| |
− | * Runs as a single thread: no thread related segfaults
| |
− | * Possible to use Sugar widgets with Pygame
| |
− |
| |
− | Sugargame limitations:
| |
− |
| |
− | * No support for Pango or SVG sprites (yet)
| |
| | | |
| == Using Sugargame == | | == Using Sugargame == |
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| the One Laptop per Child project. | | the One Laptop per Child project. |
| | | |
− | === Changelog ===
| + | == Changelog == |
| | | |
− | ====v1.1====
| + | ===v1.1=== |
| * Fix bugs in event handling. (Pablo Moleri) | | * Fix bugs in event handling. (Pablo Moleri) |
| * Remove reference to gtk.Socket.get_window() method, which is missing in older versions of PyGTK. | | * Remove reference to gtk.Socket.get_window() method, which is missing in older versions of PyGTK. |
| | | |
− | ====v1.0====
| + | ===v1.0=== |
| * Initial version of Sugargame | | * Initial version of Sugargame |
| + | |
| + | == Differences between Sugargame and olpcgames == |
| + | |
| + | The olpcgames framework provides a wrapper around Pygame which attempts to |
| + | allow a Pygame program to run mostly unmodified under Sugar. To this end, |
| + | the Pygame program is run in a separate thread with its own Pygame message |
| + | loop while the main thread runs the GTK message loop. Also, olpcgames wraps |
| + | Sugar APIs such as the journal and mesh into a Pygame-like API. |
| + | |
| + | Sugargame takes a simpler approach; it provides a way to embed Pygame into a |
| + | GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs |
| + | are used for the game. |
| + | |
| + | Sugargame advantages: |
| + | |
| + | * Simpler code |
| + | * More elegant interface between Pygame and GTK |
| + | * Runs as a single thread: no thread related segfaults |
| + | * Possible to use Sugar widgets with Pygame |
| + | |
| + | Sugargame limitations: |
| + | |
| + | * No support for Pango or SVG sprites (yet) |