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440 bytes added ,  11:19, 21 March 2011
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[[File:Memorize edit toolbar view.png|thumb|centre|640px|The '''Edit toolbar'''. OK, here's the more controversial case... The standard '''Edit''' toolbar has the additional tools required for game customisation, it also redraws the main canvas with the game creation UI holding the currently active game questions (note the '''Clear''' tool button for quickly removing all questions). This means both clicking and delayed hovering over the '''Edit''' tool button redraws the canvas with the game creation UI. This may feel wrong and be less obvious how to escape from the view if triggered by a hover delay (as moving the cursor into the canvas area should not hide the game creation UI). If folks think this is overloading the default '''Edit''' metaphor from its usual basic copy & paste features, we could add a new primary icon for the game creation UI - perhaps it could be a primary button with only a help hint palette, no secondary palette, and have the game type controls on the game creation canvas? (this would avoid the full canvas delayed hover issue)]]
 
[[File:Memorize edit toolbar view.png|thumb|centre|640px|The '''Edit toolbar'''. OK, here's the more controversial case... The standard '''Edit''' toolbar has the additional tools required for game customisation, it also redraws the main canvas with the game creation UI holding the currently active game questions (note the '''Clear''' tool button for quickly removing all questions). This means both clicking and delayed hovering over the '''Edit''' tool button redraws the canvas with the game creation UI. This may feel wrong and be less obvious how to escape from the view if triggered by a hover delay (as moving the cursor into the canvas area should not hide the game creation UI). If folks think this is overloading the default '''Edit''' metaphor from its usual basic copy & paste features, we could add a new primary icon for the game creation UI - perhaps it could be a primary button with only a help hint palette, no secondary palette, and have the game type controls on the game creation canvas? (this would avoid the full canvas delayed hover issue)]]
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=====Example using the cog for game customisation features=====
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[[File:Memorize cog create tab.png|thumb|centre|640px|After some email/irc discussion it seems overloading the existing edit UI with new editing features has too many negatives, this example breaks out the customisation features into a cog icon (as used in the Abacus Activity and view source menu icon). Discussion about using the cog icon or some new visual is ongoing.]]
    
=====Activity toolbar with import/export features=====
 
=====Activity toolbar with import/export features=====
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