Difference between revisions of "Sugar Labs/Roadmap"

From Sugar Labs
Jump to navigation Jump to search
m (start project wide roadmap)
m (update template)
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<noinclude>{{ GoogleTrans-en | es =show | bg =show | zh-CN =show | zh-TW =show | hr =show | cs =show | da =show | nl =show | fi =show | fr =show | de =show | el =show | hi =show | it =show | ja =show | ko =show | no =show | pl =show | pt =show | ro =show | ru =show | sv =show }}{{TeamHeader|Sugar Labs|home=Community Home|meeting_link=Events|meeting_label=Events Calendar}}</noinclude>
+
<noinclude>{{TeamHeader|Sugar Labs|home=Community Home|meeting_link=Events|meeting_label=Events Calendar}}</noinclude>
{{TOCright}}
+
{{Draft}}
=Sugar Labs Roadmap=
+
==Introduction==
 +
A Roadmap is a plan made up of phases.
  
The Sugar Labs Roadmap provides a system for all of the individuals and organizations who develop and deploy the Sugar Learning Platform to coordinate their schedules and work flows.
+
With the evolution of Sugar Labs comes the need to reflect and plan the future. See this [http://www.mail-archive.com/iaep@lists.sugarlabs.org/msg05578.html call to task].
  
The defining feature of the roadmap is the '''Release'''Approximately every six months, Sugar Labs releases a updated version of the Sugar Learning PlatformTime based releases are effective methods for coordinating the efforts of loosely organized organizations without introducing excessive amounts of managerial overhead.
+
Some Sugar Labs members like to quote Alan Kay, "The best way to predict the future is to invent it."  Sugar Labs has emulated some of the best practices of the most successful free and open source software projects. We should continue to refine those principles. Sugar and Sugar Labs is also more than free and open source software. Many people are enamored with the project because it envisions a new generation of learners with powerful new tools.  Sugar Labs depends on volunteers&mdash;people who want to invent the future&mdash;who love to engage in authentic activities—activities that help fulfill the potentials they individually see in Sugar's visionSuch contributors formulate personal roadmaps to build out a vision they are most passionate about. Then, following our [[Sugar Labs#Principles|principles]] and [[What is Sugar?#About the Sugar pedagogy|pedagogy]], they collaborate and [[Discovery|discover]] new [[:Category:Idea|ideas]] and methods for fulfilling a vision. [[:Category:Roadmap|Team roadmaps]] develop and get fulfilled.  They also reflect on what they've learned and take time to refine their plans.
  
Release dates up to and including .86 have been determined by the development team.  Starting with .88, the release schedule will be determined by the Sugar Labs oversight board.
+
Please help us redefine our roadmap.
  
==Mission, Vision, Values==
+
==Phase I==
See this Community news post from [[Sugar Labs/Current Events/Archive/2009-03-17|10-Mar-2009, ...our '''“Big Overarching Vision Goals for 2009”''']]...
+
Focus on Mission, Vision, and Values.  This is a pretty high-level discussion which builds on top of similar work we did last year. The emphasis will be 'what we share in common.'
  
We will continue to refine our mission, vision, and values. They represent our public.
+
* See this Community news post from [[Archive/Current Events/2009-03-17|10-Mar-2009, ...our '''“Big Overarching Vision Goals for 2009”''']]...
 +
* And this [http://www.mail-archive.com/iaep@lists.sugarlabs.org/msg05676.html post on Vision and Mission].
  
| [[What is Sugar?]] | [[Sugar Labs]] | [[Oversight Board]] |
+
* We will continue to refine our mission, vision, and values.  They represent our public.
  
==Distribution==
+
* | [[What is Sugar?]] | [[Sugar Labs]] | [[Sugar Labs#Principles]] |
  
| [[Downloads]] | [[Marketing Team]] | [[Activity Team]] | [[Development Team]] |
 
  
| [[Sugar on a Stick]] | [[Math4Team]] | [[Sugar Summer Program]] | [[:Category:Supported systems]] |
+
==Phase II==
 +
How we get there?
 +
* Building capacity - Building product
 +
*: See this [http://www.mail-archive.com/iaep@lists.sugarlabs.org/msg05656.html discussion thread] on building engineering capacity.
 +
* Innovation - Implementation
 +
* Supply side - Demand side
 +
* Education - Technology
 +
* Internal - External
  
The Sucrose 0.84 release is now official! Simon Schampijer and Tomeu Vizoso have put together comprehensive release notes (See [[Development Team/Release/CurrentRelease/Sucrose| 0.84 Release Notes]]). The long list of new features is impressive.
+
The emphasis will be on what trade offs and compromises are required given our current and near term resources and how do we leverage our strengths while minimize our weaknesses.
  
Within the next few days, Sugar 0.84 packages will be available on Fedora, Debian, and Ubuntu.  Next, we need to push Sugar into the derivative distributions.  This makes Sugar available everywhere.  Rather then sell Sugar ourselves, we want to make it worth the distributions' while to sell Sugar.
+
==Phase III==
 
+
Iterative process between:
== Events ==
+
* Personal Roadmaps
 
+
* Team Roadmaps
| [[:Category:Event]] | [[Sugar Labs/Events]] |
+
* Project Roadmaps
 
 
==Deployments==
 
 
 
| [[Deployment Team]] | [[Local Labs]] | [[Sugar Summer Program]] | [[:Category:Project]] |
 
 
 
With the availability of Sugar everywhere, teachers and parents can use Sugar to help their kids learn.
 
 
 
==Quality Assurance==
 
 
 
| [[Education Team]] | [[Sugar Kids QA Team]] | [[BugSquad]] | [[Design Team]] | [[Development Team]] |
 
 
 
As the number of Sugar users grows, we need to use their feedback to improve Sugar, both technically, and educationally.
 
 
 
==Infrastructure==
 
 
 
| [[Documentation Team]] | [[Wiki Team]] | [[Infrastructure Team]] |
 
 
 
== Schedule ==
 
 
 
{| cellpadding="10" cellspacing="0" border="1"
 
!Date
 
!Topic
 
!Task
 
!Notes
 
|-
 
|31 Oct 2008
 
|Distribution
 
|Sugar 0.82 in Ubuntu 8.10
 
|
 
|-
 
|31 Oct 2008
 
|Distribution
 
|Sugar in Fedora
 
|See http://sdz.fedorapeople.org/olpc/sugar-spin.iso
 
|-
 
|31 Oct 2008
 
|Infrastucture
 
|Move email hosting to Gmail
 
|
 
|}
 
  
 +
The emphasis will be on setting personal, team, and project level goals to make Phase I happen while considering the constraints identified in phase II.
  
  
 
[[Category:Community]]
 
[[Category:Community]]
 +
[[Category:Roadmap]]

Latest revision as of 14:15, 16 July 2011

Community Home   ·   Join   ·   Contacts   ·   Resources   ·   FAQ   ·   Roadmap   ·   To Do   ·   Events Calendar

Pencil.png NOTICE:  This page is a draft in active flux...
Please contribute to these contents and discuss issues on the discussion page.


Introduction

A Roadmap is a plan made up of phases.

With the evolution of Sugar Labs comes the need to reflect and plan the future. See this call to task.

Some Sugar Labs members like to quote Alan Kay, "The best way to predict the future is to invent it." Sugar Labs has emulated some of the best practices of the most successful free and open source software projects. We should continue to refine those principles. Sugar and Sugar Labs is also more than free and open source software. Many people are enamored with the project because it envisions a new generation of learners with powerful new tools. Sugar Labs depends on volunteers—people who want to invent the future—who love to engage in authentic activities—activities that help fulfill the potentials they individually see in Sugar's vision. Such contributors formulate personal roadmaps to build out a vision they are most passionate about. Then, following our principles and pedagogy, they collaborate and discover new ideas and methods for fulfilling a vision. Team roadmaps develop and get fulfilled. They also reflect on what they've learned and take time to refine their plans.

Please help us redefine our roadmap.

Phase I

Focus on Mission, Vision, and Values. This is a pretty high-level discussion which builds on top of similar work we did last year. The emphasis will be 'what we share in common.'

  • We will continue to refine our mission, vision, and values. They represent our public.


Phase II

How we get there?

  • Building capacity - Building product
    See this discussion thread on building engineering capacity.
  • Innovation - Implementation
  • Supply side - Demand side
  • Education - Technology
  • Internal - External

The emphasis will be on what trade offs and compromises are required given our current and near term resources and how do we leverage our strengths while minimize our weaknesses.

Phase III

Iterative process between:

  • Personal Roadmaps
  • Team Roadmaps
  • Project Roadmaps

The emphasis will be on setting personal, team, and project level goals to make Phase I happen while considering the constraints identified in phase II.