Difference between revisions of "Activities/Reflection"
Line 51: | Line 51: | ||
# changed the name of the Class defined in ReflectionActivity.py to <code>class ReflectionActivity(activity.Activity)</code> | # changed the name of the Class defined in ReflectionActivity.py to <code>class ReflectionActivity(activity.Activity)</code> | ||
# removed the buttons we didn't need | # removed the buttons we didn't need | ||
− | # edited game.py | + | # edited game.py: |
− | :* the dots | + | :* we made the dots cycle through four colors rather than just two when clicked |
:* we removed the turtle and all code associated with moving it | :* we removed the turtle and all code associated with moving it | ||
:* we added a line of symmetry | :* we added a line of symmetry | ||
− | :* we rewrote the rules for | + | :* we rewrote the rules for detecting end of game |
+ | # generated a new git repository for the project | ||
+ | All of this was done in less than 2 hours. | ||
+ | |||
+ | We then created an XO bundle, uploaded it to activities.sugarlabs.org and created this page in the wiki. | ||
+ | |||
+ | For Version 2, we added saving game state to the Journal, added a few more game options, and collaborative play. | ||
[[Category:Activity]] | [[Category:Activity]] |
Revision as of 13:12, 8 December 2011
Reflection
Reflection is a symmetry game. The goal is to create a reflective symmetry.
How to play Reflection
Click on the dots to change the colors until you have a reflective symmetry.
Did you know that you can share Reflection and play with up to 3 others?
The Toolbars
- from left to right
- the Activity toolbar Button (shown in the open position)
- the New-horizontal-game Button (start a new game to create a horizontal reflective symmetry)
- the New-vertical-game Button (start a new game to create a vertical reflective symmetry)
- the New-bilateral-game Button (start a new game to create a vertical reflective symmetry)
- an area for messages
- the Activity-stop Button
Where to get Reflection
The Reflection activity is available for download from the Sugar activity portal: Reflection
The source code is available on the Sugar Labs Gitorious server.
Credits
Reflections was written by Walter Bender and Reuben Caron as an example of how to migrate a simple Flash activity to Sugar.
Refexion.swf is part of a bundle of Flash games Reuben encountered at a deployment in Central America. The game is simply a grid of squares that change color when clicked (See the figure below).
The closest activity we could think of that had something similar (a grid of clickable elements) was Activities/Turtle in a Pond. We then:
- made a clone of the activity
- changed the activity.info file to reflect the name of our new activity
- changed the activity icon
- changed the name of TurtlePondActivity.py to ReflectionActivity.py
- changed the name of the Class defined in ReflectionActivity.py to
class ReflectionActivity(activity.Activity)
- removed the buttons we didn't need
- edited game.py:
- we made the dots cycle through four colors rather than just two when clicked
- we removed the turtle and all code associated with moving it
- we added a line of symmetry
- we rewrote the rules for detecting end of game
- generated a new git repository for the project
All of this was done in less than 2 hours.
We then created an XO bundle, uploaded it to activities.sugarlabs.org and created this page in the wiki.
For Version 2, we added saving game state to the Journal, added a few more game options, and collaborative play.