Difference between revisions of "HTML5MediaLibraries"
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| OGV Support | | OGV Support | ||
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− | | XO | + | | XO-1.5 |
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| style="text-align:center;" | X | | style="text-align:center;" | X | ||
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− | | Android | + | | Android 4.X |
| style="text-align:center;" | X | | style="text-align:center;" | X | ||
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|- | |- | ||
− | | iOS | + | | iOS 8.X |
| style="text-align:center;" | X | | style="text-align:center;" | X | ||
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Revision as of 06:38, 8 May 2015
Overview of HTML5 media libraries and feedbacks
Display a Video ?
Recommendations
You should provide both .ogv and .mp4 files
Even if ogv is free, it’s not supported on all majors platforms.
* http://caniuse.com/#feat=mpeg4 * http://caniuse.com/#feat=ogv
Usage
You can simply use a video tag
* http://www.w3schools.com/html/html5_video.asp
Warning
On Android, >=2.3 is strongly recommended
* http://www.broken-links.com/2010/07/08/making-html5-video-work-on-android-phones/
Platform | MP4 Support | OGV Support |
XO-1.5 | X | |
Android 4.X | X | |
iOS 8.X | X |
Play sound ?
Recommendations
You should provide both .ogg and .mp3 files
Even if ogg is free, it’s not supported on all majors platforms.
Usage
You can use the audio tag - https://www.w3.org/wiki/HTML/Elements/audio
Warning
* Volume is read-only on iOS. * Chrome on Android does not support autoplay as advised by the specification.
Sound Manager
* http://createjs.com/SoundJS
Interact with Canvas ?
Scene Manager
* http://createjs.com