Difference between revisions of "Vision proposal 2016"

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''2016-04-20 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!''
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''2016-May-2 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!''
  
 
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Sugar is high-quality software for children to learn with, especially younger children.
 
Sugar is high-quality software for children to learn with, especially younger children.
  
Sugar runs on inexpensive desktop computers, laptops, some tablets, but not phones, and is designed for use with or without internet access (2/3 of the world's children do not have regular or reliable internet access [REF??]).
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Sugar runs on inexpensive desktop computers, laptops, and tablets (but not phones) and is designed for use with or without internet access. (Most of the world's children do not have regular or reliable internet access yet.)
  
 
Sugar Activities are programs that encourage learning through self-discovery and encourage collaboration, expression, and reflection.
 
Sugar Activities are programs that encourage learning through self-discovery and encourage collaboration, expression, and reflection.
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Sugar began in 2006 as part of the One Laptop Per Child (OLPC) project.
 
Sugar began in 2006 as part of the One Laptop Per Child (OLPC) project.
  
In 2016, the Sugar community is a world-wide community; we aspire to include users and contributors in all countries, all languages, and all cultures.
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In 2016, the Sugar community is global, and we aspire to include users and contributors in all countries, all languages, and all cultures.
  
 
Sugar Labs is a volunteer-led and non-profit organization in service to the Sugar community.  
 
Sugar Labs is a volunteer-led and non-profit organization in service to the Sugar community.  
  
Sugar Labs facilitates knowledge (and software) exchange across all continents, especially knowledge that relates the software freedom movement to learning.
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Sugar Labs facilitates knowledge and software sharing across all continents, relating the software freedom movement to learning.  
  
If you contribute to Sugar and don't have the resources you need to have impact then you can apply for funding to accelerate our progress, such as access to laptops, travel, and more.
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We raise funds and use them to accelerate our Members' progress, enabling access to laptops, travel, and more.
  
 
We make things to think with. Join us.
 
We make things to think with. Join us.

Revision as of 17:19, 2 May 2016

2016-May-2 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!


Sugar is high-quality software for children to learn with, especially younger children.

Sugar runs on inexpensive desktop computers, laptops, and tablets (but not phones) and is designed for use with or without internet access. (Most of the world's children do not have regular or reliable internet access yet.)

Sugar Activities are programs that encourage learning through self-discovery and encourage collaboration, expression, and reflection.

Every Activity respects every user's freedom to run, study, modify and redistribute it, using software licenses compatible with the GNU General Public License.

Sugar began in 2006 as part of the One Laptop Per Child (OLPC) project.

In 2016, the Sugar community is global, and we aspire to include users and contributors in all countries, all languages, and all cultures.

Sugar Labs is a volunteer-led and non-profit organization in service to the Sugar community.

Sugar Labs facilitates knowledge and software sharing across all continents, relating the software freedom movement to learning.

We raise funds and use them to accelerate our Members' progress, enabling access to laptops, travel, and more.

We make things to think with. Join us.


Our 2016 goals include:

  • making XO-4s—the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop—available from us pre-installed with the 2016 release of Sugar;
  • successfully completing 6 GSoC projects;
  • fully staffing all boards, offices, and committees;
  • making TARGET_AMOUNT releases of Sugar;
  • porting TARGET_AMOUNT Activities to Sugarizer, a web-based version of Sugar;
  • Allow running Sugar Activities outside Sugar (see email thread [REF??]);
  • Make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
    • Sugarizer becomes self-translatable, and via sugar-web thus make sugar desktop self-translatable;
  • Providing a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device—one that can be purchased in quantities of 30+ for under $100 each—that covers where to buy them, how install Sugar on all of them at the time of deployment;
  • consolidating all active development to Github;
  • cleaning up all Sugar Labs websites, starting with the wiki and issue tracker;
  • liberate the Learning To Change The World text;
  • offering batches of XO-4s at volumes of 20+ with 1+ school server units, so any classroom anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
  • Localize all 5 activities/games that were produced in Collaboration with the Children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia on 2014;
  • [your goal here]