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| == Lesson Plan ==
| | #REDIRECT: [[Fortune_Hunter/Education]] |
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| === Standards Addressed ===
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| This game covers elements of the fourth grade math curriculum currently in use at Boston, MA, USA. The complete listing of the curriculum is available here: [[http://wiki.sugarlabs.org/go/Math4Team/Resources/Curriculum_Chart Full Curriculum Framework]].
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| The following topics are covered in this game activity.
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| {| border="5"
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| |+ Implemented Curriculum Framework
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| ! NUMBER SENSE AND OPERATIONS
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| ! 4.N.3
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| | Demonstrate an understanding of fractions as parts of unit wholes, as parts of a collection, and as locations on the number line.
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| ! 4.N.4
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| | Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.
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| ! 4.N.5
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| | Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).
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| ! 4.N.6
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| | Exhibit an understanding of the base ten number system by reading, naming, and writing decimals between 0 and 1 up to the hundredths.
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| ! 4.N.9
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| | Select, use, and explain the commutative, associative, and identity properties of operations on whole numbers in problem situations, e.g., 37 x 46 = 46 x 37, (5 x 7) x 2 = 5 x (7 x 2).
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| ! 4.N.11
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| | Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.
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| ! 4.N.12
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| | Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.
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| ! 4.N.14
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| | Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits).
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| ! GEOMETRY
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| ! 4.G.1
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| | Compare and analyze attributes and other features (e.g., number of sides, faces, corners, right angles, diagonals, and symmetry) of two- and three-dimensional geometric shapes.
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| ! 4.G.3
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| | Recognize similar figures.
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| ! 4.G.4
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| | Identify angles as acute, right, or obtuse.
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| ! 4.G.7
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| | Describe and apply techniques such as reflections (flips), rotations (turns), and translations (slides) for determining if two shapes are congruent.
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| ! 4.G.9
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| | Predict and validate the results of partitioning, folding, and combining two- and three-dimensional shapes.
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| ! MEASUREMENT
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| ! 4.M.2
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| | Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.
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| |}
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