Fortune Hunter/Education: Difference between revisions
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== Vocabulary == | == Vocabulary == | ||
:There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding. | |||
:• '''Accessory''': An item that can be equipped for bonus affects. | |||
:• '''Akhal''': The in-game currency units. | |||
:• '''Amulet Search''': A search executed by using the amulet to uncover hidden secrets. | |||
:• '''Armor''': An item that can be equipped for additional defense. | |||
:• '''Attack''': What the player uses to deal damage to enemies. | |||
:• '''Attack Power''': The strength of an attack. The higher the attack, the more damage dealt. | |||
:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most. | |||
:• '''Bonus Power''': Additional affects added to the basic statistics of the player. | |||
:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon. | |||
:• '''Combat''': A sequence in which the player must fight enemies. | |||
* | :• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time. | ||
:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem. | |||
:• '''Cutscene''': A halt during game play to provide story elements and hints to the player. | |||
:• '''Damage / dmg''': The amount of health points lost during a successful attack. | |||
:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received. | |||
:• '''Dungeon''': A series of levels connected to one another following the same theme, ending with a boss fight. | |||
:• '''Enemy''': A hostile opponent faced in the game. | |||
:• '''Equipment''': Refers to items that are currently equipped to the player for use. | |||
:• '''FMC (Full Motion Comic)''': A video that interrupts game play to show story progression. This video is in the style of a motion comic. | |||
:• '''FMV (Full Motion Video)''': A video that interrupts game play to show story progression. This video is in the style of a typical movie. | |||
:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input. | |||
:• '''Health Meter''': This meter shows the current health status. | |||
:• '''HP''': Health points. The player’s game is over when their health points reach zero. | |||
:• '''HUD (Heads Up Display)''': Refers to the graphical elements presented on screen. | |||
:• '''Inventory''': All of the items and equipment that the player is currently holding. | |||
:• '''Item''': Usable items that can be used at any time and have various affects. | |||
:• '''Key Item''': Important items found in the game required for progression. | |||
:• '''Level''': A map consisting of multiple rooms which the player must explore in order to find the exit. | |||
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area. | |||
:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems. | |||
:• '''Mini Map''': A small on-screen map used for navigational purposes. | |||
:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input. | |||
:• '''Shop''': In-game shop. The player can travel to the shop to purchase or sell items or equipment. | |||
:• '''Special Attack''': This type of attack requires the player to solve fraction related problems. | |||
:• '''Weapon''': An item that can be equipped for additional attack power. | |||
== Instruction == | == Instruction == | ||
: | :Fortune Hunter has begun to adapt the game play for classroom use. Instead of the originally-intended method of controlling the content the player will face during his or her journey throughout the game's story, we decided it's better to just provide a "[http://wiki.sugarlabs.org/go/Fortune_Hunter/Game_Features#Training_Mode Training Mode]". For use inside the classroom, please follow this easy lesson plan instruction. | ||
::1. Every player can power on their XO and launch Fortune Hunter. | |||
::2. Instruct students to navigate to and select Training Mode. | |||
::3. Instruct students to select Options and have them change them as desired. The options can always be changed prior to launching a game. The game will also save the latest options set and skipping this step from now on will keep these same options in effect. | |||
::4. Instruct students to select the type of training mode, Endless-Merchant or Endless-Battle. Students will earn extra money or rewards for their profile in the single player campaign based on their progress of these training types. | |||
::5. While students play, you will be able to view their overall progress on topics and accumulate information on the class. | |||
== Rationale == | == Rationale == | ||