Fortune Hunter/Dungeon Guide: Difference between revisions

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=== Dungeon 1 – Temple Main Hall ===
=== Dungeon 1 ===




==== Cutscene I – Crash Course (Dungeons) ====
==== Floor 1 - Temple Main Hall ====
 
 
===== Cutscene I – Crash Course (Dungeons) =====


:Our player gets an explanation of dungeon systems.
:Our player gets an explanation of dungeon systems.




==== FMV II – Where Do You Put the Batteries? ====
===== FMV II – Where Do You Put the Batteries? =====


:A legendary, ancient calculator is found by our legendary, not-so ancient heroes.  
:A legendary, ancient calculator is found by our legendary, not-so ancient heroes.  




==== Cutscene II – Crash Course (Menu Screen) ====
===== Cutscene II – Crash Course (Menu Screen) =====


:Our player gets an explanation of the menu screen and its available options.
:Our player gets an explanation of the menu screen and its available options.




==== Cutscene III – Crash Course (Room Changing) ====
===== Cutscene III – Crash Course (Room Changing) =====


:Our player gets an explanation of changing rooms.
:Our player gets an explanation of changing rooms.




==== Cutscene IV – Crash Course (Inventory) ====
===== Cutscene IV – Crash Course (Inventory) =====


:Our player gets an explanation of items and the inventory screen.
:Our player gets an explanation of items and the inventory screen.




==== Cutscene V – Crash Course (Health Points) ====
===== Cutscene V – Crash Course (Health Points) =====


:Our player gets an explanation of how health points work.
:Our player gets an explanation of how health points work.




==== Cutscene VI – Crash Course (Puzzle Doors) ====
===== Cutscene VI – Crash Course (Puzzle Doors) =====


:Our player gets an explanation of puzzle doors.
:Our player gets an explanation of puzzle doors.




==== Cutscene VII – Crash Course (Orientation) ====
===== Cutscene VII – Crash Course (Orientation) =====


:Our player gets an explanation of changing directions (orientation).
:Our player gets an explanation of changing directions (orientation).




==== Cutscene VIII – Crash Course (Equipment) ====
===== Cutscene VIII – Crash Course (Equipment) =====


:Our player gets an explanation of using equipment.
:Our player gets an explanation of using equipment.




==== Cutscene IX – Crash Course (Combat) ====
===== Cutscene IX – Crash Course (Combat) =====


:Our player gets an explanation of combating enemies.
:Our player gets an explanation of combating enemies.




==== Cutscene X – Crash Course (Room Keys) ====
===== Cutscene X – Crash Course (Room Keys) =====


:Our player gets an explanation of room keys.
:Our player gets an explanation of room keys.




==== Cutscene XI – Crash Course (Locked Doors) ====
===== Cutscene XI – Crash Course (Locked Doors) =====


:Our player gets an explanation of locked doors.
:Our player gets an explanation of locked doors.




==== Cutscene XII – Crash Course (Hidden Secrets) ====
===== Cutscene XII – Crash Course (Hidden Secrets) =====


:Our player gets an explanation of using the amulet to uncover hidden secrets.
:Our player gets an explanation of using the amulet to uncover hidden secrets.




==== FMV III – On the Right Track ====
===== FMV III – On the Right Track =====


:Arith and Lytic find clues that let them know they are on the right track to the treasure they seek.
:Arith and Lytic find clues that let them know they are on the right track to the treasure they seek.




==== Cutscene XIII – Crash Course (Dungeon Keys) ====
===== Cutscene XIII – Crash Course (Dungeon Keys) =====


:Our player gets an explanation of dungeon keys.
:Our player gets an explanation of dungeon keys.




==== Cutscene XIV – Crash Course (Dungeon Completion) ====
===== Cutscene XIV – Crash Course (Dungeon Completion) =====


:Our player gets an explanation of completing dungeons.
:Our player gets an explanation of completing dungeons.




=== Dungeon 2 - Transference Center ===
==== Floor 2 - Transference Center ====




==== Cutscene XV – Crash Course (Currency) ====
===== Cutscene XV – Crash Course (Currency) =====


:Our player gets an explanation of how the in-game currency system works.
:Our player gets an explanation of how the in-game currency system works.




==== Cutscene XVI – Crash Course (Boss Battles) ====
===== Cutscene XVI – Crash Course (Boss Battles) =====


:Our player gets an explanation of boss battles.
:Our player gets an explanation of boss battles.




==== Cutscene XVII – Crash Course (Puzzle Rooms) ====
===== Cutscene XVII – Crash Course (Puzzle Rooms) =====


:Our player gets an explanation of how puzzle rooms work.
:Our player gets an explanation of how puzzle rooms work.




==== FMV IV – Almost Isn’t Good Enough ====
===== FMV IV – Almost Isn’t Good Enough =====


:Arith and Lytic meet the strange travelling merchant.
:Arith and Lytic meet the strange travelling merchant.




=== Dungeon 3 - The Gauntlet ===
==== Floor 3 - The Gauntlet ====
 
:being updated...
 
 
==== Floor 4 - Nerve Block ====


:being updated...
:being updated...




=== Dungeon 4 - Nerve Block ===
==== Floor 5 - Chamber of Trials ====


:being updated...
:being updated...




=== Dungeon 5 - Chamber of Trials ===
=== Dungeon 2 ===


:being updated...
:being updated...
=== Dungeon 3 ===
:being updated




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=== Dungeon 1 - Temple Main Hall ===
=== Dungeon 1 ===
 
 
==== Floor 1 - Temple Main Hall ====


:The main door closes behind Arith and Lytic as they begin their trek into the temple.
:The main door closes behind Arith and Lytic as they begin their trek into the temple.
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=== Dungeon 2 - Transference Center ===
==== Floor 2 - Transference Center ====


:→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north.
:→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north.
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=== Dungeon 3 - The Gauntlet ===
==== Floor 3 - The Gauntlet ====


:being updated...
:being updated...




=== Dungeon 4 - Nerve Block ===
==== Floor 4 - Nerve Block ====


:being updated...
:being updated...




=== Dungeon 5 - Chamber of Trials ===
==== Floor 5 - Chamber of Trials ====


:being updated...
:being updated...