Fortune Hunter/Dungeon Guide: Difference between revisions
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=== Dungeon 1 | === Dungeon 1 === | ||
==== Cutscene I – Crash Course (Dungeons) ==== | ==== Floor 1 - Temple Main Hall ==== | ||
===== Cutscene I – Crash Course (Dungeons) ===== | |||
:Our player gets an explanation of dungeon systems. | :Our player gets an explanation of dungeon systems. | ||
==== FMV II – Where Do You Put the Batteries? ==== | ===== FMV II – Where Do You Put the Batteries? ===== | ||
:A legendary, ancient calculator is found by our legendary, not-so ancient heroes. | :A legendary, ancient calculator is found by our legendary, not-so ancient heroes. | ||
==== Cutscene II – Crash Course (Menu Screen) ==== | ===== Cutscene II – Crash Course (Menu Screen) ===== | ||
:Our player gets an explanation of the menu screen and its available options. | :Our player gets an explanation of the menu screen and its available options. | ||
==== Cutscene III – Crash Course (Room Changing) ==== | ===== Cutscene III – Crash Course (Room Changing) ===== | ||
:Our player gets an explanation of changing rooms. | :Our player gets an explanation of changing rooms. | ||
==== Cutscene IV – Crash Course (Inventory) ==== | ===== Cutscene IV – Crash Course (Inventory) ===== | ||
:Our player gets an explanation of items and the inventory screen. | :Our player gets an explanation of items and the inventory screen. | ||
==== Cutscene V – Crash Course (Health Points) ==== | ===== Cutscene V – Crash Course (Health Points) ===== | ||
:Our player gets an explanation of how health points work. | :Our player gets an explanation of how health points work. | ||
==== Cutscene VI – Crash Course (Puzzle Doors) ==== | ===== Cutscene VI – Crash Course (Puzzle Doors) ===== | ||
:Our player gets an explanation of puzzle doors. | :Our player gets an explanation of puzzle doors. | ||
==== Cutscene VII – Crash Course (Orientation) ==== | ===== Cutscene VII – Crash Course (Orientation) ===== | ||
:Our player gets an explanation of changing directions (orientation). | :Our player gets an explanation of changing directions (orientation). | ||
==== Cutscene VIII – Crash Course (Equipment) ==== | ===== Cutscene VIII – Crash Course (Equipment) ===== | ||
:Our player gets an explanation of using equipment. | :Our player gets an explanation of using equipment. | ||
==== Cutscene IX – Crash Course (Combat) ==== | ===== Cutscene IX – Crash Course (Combat) ===== | ||
:Our player gets an explanation of combating enemies. | :Our player gets an explanation of combating enemies. | ||
==== Cutscene X – Crash Course (Room Keys) ==== | ===== Cutscene X – Crash Course (Room Keys) ===== | ||
:Our player gets an explanation of room keys. | :Our player gets an explanation of room keys. | ||
==== Cutscene XI – Crash Course (Locked Doors) ==== | ===== Cutscene XI – Crash Course (Locked Doors) ===== | ||
:Our player gets an explanation of locked doors. | :Our player gets an explanation of locked doors. | ||
==== Cutscene XII – Crash Course (Hidden Secrets) ==== | ===== Cutscene XII – Crash Course (Hidden Secrets) ===== | ||
:Our player gets an explanation of using the amulet to uncover hidden secrets. | :Our player gets an explanation of using the amulet to uncover hidden secrets. | ||
==== FMV III – On the Right Track ==== | ===== FMV III – On the Right Track ===== | ||
:Arith and Lytic find clues that let them know they are on the right track to the treasure they seek. | :Arith and Lytic find clues that let them know they are on the right track to the treasure they seek. | ||
==== Cutscene XIII – Crash Course (Dungeon Keys) ==== | ===== Cutscene XIII – Crash Course (Dungeon Keys) ===== | ||
:Our player gets an explanation of dungeon keys. | :Our player gets an explanation of dungeon keys. | ||
==== Cutscene XIV – Crash Course (Dungeon Completion) ==== | ===== Cutscene XIV – Crash Course (Dungeon Completion) ===== | ||
:Our player gets an explanation of completing dungeons. | :Our player gets an explanation of completing dungeons. | ||
=== | ==== Floor 2 - Transference Center ==== | ||
==== Cutscene XV – Crash Course (Currency) ==== | ===== Cutscene XV – Crash Course (Currency) ===== | ||
:Our player gets an explanation of how the in-game currency system works. | :Our player gets an explanation of how the in-game currency system works. | ||
==== Cutscene XVI – Crash Course (Boss Battles) ==== | ===== Cutscene XVI – Crash Course (Boss Battles) ===== | ||
:Our player gets an explanation of boss battles. | :Our player gets an explanation of boss battles. | ||
==== Cutscene XVII – Crash Course (Puzzle Rooms) ==== | ===== Cutscene XVII – Crash Course (Puzzle Rooms) ===== | ||
:Our player gets an explanation of how puzzle rooms work. | :Our player gets an explanation of how puzzle rooms work. | ||
==== FMV IV – Almost Isn’t Good Enough ==== | ===== FMV IV – Almost Isn’t Good Enough ===== | ||
:Arith and Lytic meet the strange travelling merchant. | :Arith and Lytic meet the strange travelling merchant. | ||
=== | ==== Floor 3 - The Gauntlet ==== | ||
:being updated... | |||
==== Floor 4 - Nerve Block ==== | |||
:being updated... | :being updated... | ||
=== | ==== Floor 5 - Chamber of Trials ==== | ||
:being updated... | :being updated... | ||
=== Dungeon | === Dungeon 2 === | ||
:being updated... | :being updated... | ||
=== Dungeon 3 === | |||
:being updated | |||
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=== Dungeon 1 - Temple Main Hall === | === Dungeon 1 === | ||
==== Floor 1 - Temple Main Hall ==== | |||
:The main door closes behind Arith and Lytic as they begin their trek into the temple. | :The main door closes behind Arith and Lytic as they begin their trek into the temple. | ||
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=== | ==== Floor 2 - Transference Center ==== | ||
:→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north. | :→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north. | ||
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=== | ==== Floor 3 - The Gauntlet ==== | ||
:being updated... | :being updated... | ||
=== | ==== Floor 4 - Nerve Block ==== | ||
:being updated... | :being updated... | ||
=== | ==== Floor 5 - Chamber of Trials ==== | ||
:being updated... | :being updated... | ||