Difference between revisions of "Activities/Turtle Art/Galleries"
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File:TAgeometry2.png|The final result of the approximation. | File:TAgeometry2.png|The final result of the approximation. | ||
File:Sine.png|And on-the-fly function definitions | File:Sine.png|And on-the-fly function definitions | ||
− | File:US currency.png|Currency (using plugin) | + | File:US currency.png|Currency (using [[File:US-currency.tar.gz|plugin]]) |
+ | File:Oz currency.png|Currency including coins (using [[File:Oz-currency.tar.gz|plugin]]) | ||
</gallery> | </gallery> | ||
Revision as of 21:33, 26 July 2011
Galleries
Play with Turtle Art to draw colorful art patterns using a turtle that accepts instructions for movement.
With visual programming blocks, you can snap together programs by compiling (combining) them in ways to create anything you can imagine.
(Additional galleries can be found at http://turtleartsite.appspot.com and http://turtleart.org)
more maths
Currency (using File:US-currency.tar.gz)
Currency including coins (using File:Oz-currency.tar.gz)
Tony Forster describes his "adventures" with on-the-fly definitions to create an analog clock in his blog.
Try any of the time or math library functions, e.g.,
localtime().tm_min
sin(x) + sin(pi/2)
presentations
games
Turtle Art can be used to write games, such as a simple falling block game:
sensors
Turtle Art supports sensor input:
More ideas for sensors [[1]] [[2]]
student work
Students from Caacupé have been sending me examples of their work: