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* Dennis contacted the original developer again since we are still awaiting a reply.
 
* Dennis contacted the original developer again since we are still awaiting a reply.
* Brendan was unable to get a development environment running in windows, but was able to use sugar on a stick (SoaS) to compile properly. See the Development Environment section of [[ Useful Resources]].
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* Brendan was unable to get a development environment running in windows, but was able to use sugar on a stick (SoaS) to compile properly. See the [http://wiki.sugarlabs.org/go/Flash_Card_Game_-_Assimilate#Development_Environment Development Environment] section of [[http://wiki.sugarlabs.org/go/Flash_Card_Game_-_Assimilate#Links_.26_Resources Links & Resources]].
 
* After running the code from git on SoaS, it showed the splash screen, but never ran the program so we need to get the existing code working before we can even make the changes that we had planned to make this week. Dennis suggested trying to copy the code directly from the xo since we installed the working version from a .xo file.
 
* After running the code from git on SoaS, it showed the splash screen, but never ran the program so we need to get the existing code working before we can even make the changes that we had planned to make this week. Dennis suggested trying to copy the code directly from the xo since we installed the working version from a .xo file.
 
* James wasn't able to meet with us today since he had an interview this week. I'm still waiting to hear back from him on his progress this week.
 
* James wasn't able to meet with us today since he had an interview this week. I'm still waiting to hear back from him on his progress this week.
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