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Motivation is a key factor in education: how do we motivate children to learn and how do the mechanisms of motivation impact how and what children learn. Typical of most schools is the use of "carrots and sticks" (rewards and punishment, in the form of grades, stickers, and stars, and, in some places, literally the stick in the form of corporal punishment). This approach results in children learning to be adept at avoiding the stick, keeping their heads down, reciting the correct answers. Creativity and intellectual risk-taking are drilled out of them, as is the love of learning. An alternative approach, grounded in the literature, is to use autonomy, mastery, and a sense of purpose as motivators: children become practitioners of creative problem-solving, on the path to entrepreneurial pursuits.
 
Motivation is a key factor in education: how do we motivate children to learn and how do the mechanisms of motivation impact how and what children learn. Typical of most schools is the use of "carrots and sticks" (rewards and punishment, in the form of grades, stickers, and stars, and, in some places, literally the stick in the form of corporal punishment). This approach results in children learning to be adept at avoiding the stick, keeping their heads down, reciting the correct answers. Creativity and intellectual risk-taking are drilled out of them, as is the love of learning. An alternative approach, grounded in the literature, is to use autonomy, mastery, and a sense of purpose as motivators: children become practitioners of creative problem-solving, on the path to entrepreneurial pursuits.
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In the early 1960s, while studying with Jean Piaget, Seymour Papert had the insight that computation was a "thing to think with". He and his colleagues created Logo -- the first programming language for children -- in order to bring computational thinking to schools. (Early versions of Logo controlled a robot that raised and lowered a pen as it moved forward, left, and right on the floor. This robot resembled a turtle; consequently the turtle became synonymous with Logo.) For the next 40 years, Papert and his colleagues at MIT explored the use of Logo (and other tools) while developing a pedagogy that combined computation, personal expression, and authentic problem-solving in pilot programs around the world. Many of these pilots involved 1-to-1 computing, in order to ensure that the computer could be used as readily as a pencil by each child, in exploring and expressing. (As early as the 1980s, we were doing 1-to-1 computing in Sengal, Pakistan, and Colombia.)
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In the early 1960s, while studying with Jean Piaget, Seymour Papert had the insight that computation was a "thing to think with". He and his colleagues created Logo -- the first programming language for children -- in order to bring computational thinking to schools. (Early versions of Logo controlled a robot that raised and lowered a pen as it moved forward, left, and right on the floor. This robot resembled a turtle; consequently the turtle became synonymous with Logo.) For the next 40 years, Papert and his colleagues at MIT explored the use of Logo (and other tools) while developing a pedagogy that combined computation, personal expression, and authentic problem-solving in pilot programs around the world. Many of these pilots involved 1-to-1 computing, in order to ensure that the computer could be used as readily as a pencil by each child, in exploring and expressing. (As early as the 1980s, we were doing 1-to-1 computing in Senegal, Pakistan, and Colombia.)
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In 2005, a team of researchers from MIT founded the One Laptop per Child program in an effort to provide every child with the opportunity to engage in the pedagogy of computational thinking. We pioneered the development of low-cost hardware that computation, sensors, and a durable form-factor suitable both classroom and beyond-the-classroom exploration. We coupled the hardware with software that provides the scaffolding needed to encourage children and teachers to "imagine and realize" and "critique and reflect" upon their creations. Central to this effort is programming: Turtle Art, Scratch, Etoys, and other programming environments are made freely available to every child. Our goal is not to raise a generation of computer scientists, but rather, a generation of children who are comfortable with the discipline of computational thinking and able to apply this discipline to problem-solving in a wide range of domains: children who can invent their own future.
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In 2005, a team of researchers from MIT founded the One Laptop per Child program in an effort to provide every child with the opportunity to engage in the pedagogy of computational thinking. We pioneered the development of low-cost hardware for computation, sensors, and a durable form-factor suitable for both classroom and beyond-the-classroom exploration. We coupled the hardware with software that provides the scaffolding needed to encourage children and teachers to "imagine and realize" and "critique and reflect" upon their creations. Central to this effort is programming: Turtle Art, Scratch, Etoys, and other programming environments are made freely available to every child. Our goal is not to raise a generation of computer scientists, but rather, a generation of children who are comfortable with the discipline of computational thinking and able to apply this discipline to problem-solving in a wide range of domains: children who can invent their own future.
    
An important characteristic of the tools we provide is that they are not black boxes: children are free to delve deeply into the tools, see how they work, and even modify them. We do this by utilizing free and open-source software (FOSS), AKA Software Libre. We provide the license to use and modify the tools. We also provide the necessary scaffolding to enable them to make use of this license. Children are given the opportunity to make their own tools. With this opportunity comes a sense of ownership and responsibility. Thus we immerse children in a culture that values autonomy, mastery, and a sense of purpose.
 
An important characteristic of the tools we provide is that they are not black boxes: children are free to delve deeply into the tools, see how they work, and even modify them. We do this by utilizing free and open-source software (FOSS), AKA Software Libre. We provide the license to use and modify the tools. We also provide the necessary scaffolding to enable them to make use of this license. Children are given the opportunity to make their own tools. With this opportunity comes a sense of ownership and responsibility. Thus we immerse children in a culture that values autonomy, mastery, and a sense of purpose.
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=== In the community ===
 
=== In the community ===
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3. International Turtle Art Day will be on October 12. Pacita Peña and Cecilia Alcala will be hosting an event in Caacupé and there will be other events around the world sharing ideas and resources. Brian Silverman and Artemis Papert will be featured guests. There are guides to holding a Turtle Art Day event available in [http://people.sugarlabs.org/walter/Guia_Ingles_10-08-2013.pdf English] and [http://people.sugarlabs.org/walter/Guia_Esp_12-08-2013.pdf Spanish]. (Tip of the hat to Claudia Urea, who has led this effort.)
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3. International Turtle Art Day will be on October 12. Pacita Peña and Cecilia Alcala will be hosting an event in Caacupé and there will be other events around the world sharing ideas and resources. Brian Silverman and Artemis Papert will be featured guests. There are guides to holding a Turtle Art Day event available in [http://people.sugarlabs.org/walter/Guia_Ingles_10-08-2013.pdf English] and [http://people.sugarlabs.org/walter/Guia_Esp_12-08-2013.pdf Spanish]. (Tip of the hat to Claudia Urrea, who has led this effort.)
    
4. Another Turtle Art Day event will be held on October 15 in Montevideo, organized by José Miguel García. Details soon. We also have a Turtle Art Day planned for Malacca on November 16.
 
4. Another Turtle Art Day event will be held on October 15 in Montevideo, organized by José Miguel García. Details soon. We also have a Turtle Art Day planned for Malacca on November 16.

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