Changes

Jump to navigation Jump to search
Line 19: Line 19:     
==Toolbars==
 
==Toolbars==
The following will only describe the items in the toolbar that are explicit to the 3D Version, for others go to [[Activities/Turtle_Blocks#Toolbars| Turtle Art's wiki page]].  
+
In this section you will find the description of those toolbar items that are unique features of the 3D version of Turtle Blocks. For information about other toolbar items, please refer to [[Activities/Turtle_Blocks#Toolbars| Turtle Blocks wiki page]].  
    
[[Image:TurtleBlocks3D-toolbar-001.png|800px]]
 
[[Image:TurtleBlocks3D-toolbar-001.png|800px]]
   −
Now you can save your 3D Grpahic files from TurtleBlocks3D to [https://en.wikipedia.org/wiki/Wavefront_.obj_file .obj files] or load them.  
+
You can save the 3D objects you create in TurtleBlocks3D as [https://en.wikipedia.org/wiki/Wavefront_.obj_file .obj files] and you can load .obj files generated from other programs, such as [http://www.blender.org/ Blender].
[like the ones generated in blender]
      
[[Image:TurtleBlocks3D-toolbar-004.png]]
 
[[Image:TurtleBlocks3D-toolbar-004.png]]
   −
"Save as wavefront .obj" Use this button to export your 3D graphic to '.obj' format so that you can open it in various other softwares like blender. we currently support points, lines, polygons, and color.
+
;Save as wavefront .obj: Use this button to export 3D graphics to '.obj' format. We currently support points, lines, polygons, and color.
    
[[Image:TurtleBlocks3D-toolbar-005.png]]
 
[[Image:TurtleBlocks3D-toolbar-005.png]]
   −
"Load wavefront.obj" Use this button to import your 3D graphic from a variety of softwares that use .obj file format. When you click the button, a "Choose an object" dialog pops up and all you have to do is, point to your .obj file from the journal in that popup.
+
;Load wavefront.obj: Use this button to import 3D graphics from the .obj file format (used by many 3D modeling tools). When you click the button, a "Choose an object" dialog pops up; from there, select an .obj file from the Sugar Journal or the filesystem.
    
[https://github.com/walterbender/turtle3D/blob/master/samples/turtle.obj Example .obj]
 
[https://github.com/walterbender/turtle3D/blob/master/samples/turtle.obj Example .obj]
Line 40: Line 39:  
[[Image:TurtleBlocks3D-toolbar-006.png]]
 
[[Image:TurtleBlocks3D-toolbar-006.png]]
   −
It is 3D, So you can also choose where to look from, With the Camera position option you can choose top, front, left, right, top-left and top-right camera positions!  
+
It is 3D, So you can also choose where to look from, With the Camera-position option you can choose top, front, left, right, top-left and top-right camera positions!  
    
====Turtle Palette====
 
====Turtle Palette====
Line 47: Line 46:  
These blocks are used to control the movements of the turtle.
 
These blocks are used to control the movements of the turtle.
   −
* forward: move turtle forward
+
;forward: move turtle forward
* back: move turtle backward
+
;back: move turtle backward
* clean: clear the screen and position the turtle in the center of the screen, pen down, color red, heading 0
+
;clean: clear the screen and position the turtle in the center of the screen, pen down, color red, heading 0
* left: rotate turtle counterclockwise
+
;left: rotate turtle counterclockwise
* right: rotate turtle clockwise
+
;right: rotate turtle clockwise
* '''set xyz''': set turtle's x,y,z position (0,0,0) is the center of the screen
+
;set xyz: set turtle's x,y,z position (0,0,0) is the center of the screen *
* '''set camera xyz''': set camera's x,y,z position
+
;set camera xyz: set camera's x,y,z position *
* set heading: set turtle heading  
+
;set heading: set turtle heading  
* '''set roll''': set turtle's roll
+
;set roll: set turtle's roll *
* '''set pitch''': set turtle's pitch
+
;set pitch: set turtle's pitch *
* xcor: holds current x-coordinate value of the turtle (can be used in place of a number block)  
+
;xcor: holds current x-coordinate value of the turtle (can be used in place of a number block)  
* ycor: holds current y-coordinate value of the turtle (can be used in place of a number block)
+
;ycor: holds current y-coordinate value of the turtle (can be used in place of a number block)
* '''zcor''': holds current z-coordinate value of the turtle (can be used in place of a number block)
+
;zcor: holds current z-coordinate value of the turtle (can be used in place of a number block) *
* get heading: heading: holds current heading value of the turtle
+
;get heading: heading: holds current heading value of the turtle
* '''get roll''': heading: holds current roll value of the turtle (can be used in place of a number block)
+
;get roll: heading: holds current roll value of the turtle (can be used in place of a number block) *
* '''get pitch''': heading: holds current pitch value of the turtle (can be used in place of a number block)
+
;get pitch: heading: holds current pitch value of the turtle (can be used in place of a number block) *
   −
In '''bold''' are the options that only exist in Turtle Blocks 3D.
+
Items marked with * are the options that only exist in Turtle Blocks 3D.
    
==Gallery==
 
==Gallery==

Navigation menu