Difference between revisions of "Karma/Dictionary"
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* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons | * assets: multimedia objects such as images, sounds and videos that are used in Karma lessons | ||
* bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details) | * bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details) | ||
+ | * Chakra: landing page (formerly known as MenuStage in E-Paath) | ||
* exercise: exercise is where the student gets to assess how well she has learned the content of the lesson | * exercise: exercise is where the student gets to assess how well she has learned the content of the lesson | ||
* game: a fun way to explore the material introduced in the lesson which helps in the learning objective | * game: a fun way to explore the material introduced in the lesson which helps in the learning objective | ||
* help text: accompanying online help within Karma | * help text: accompanying online help within Karma | ||
− | |||
* lesson: a self-contained unit of Karma content | * lesson: a self-contained unit of Karma content | ||
* lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc. | * lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc. |
Revision as of 06:39, 22 July 2009
- activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity
- assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
- bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details)
- Chakra: landing page (formerly known as MenuStage in E-Paath)
- exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
- game: a fun way to explore the material introduced in the lesson which helps in the learning objective
- help text: accompanying online help within Karma
- lesson: a self-contained unit of Karma content
- lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
- review: a page containing the assessment and scores of past lessons
- teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
- tutorial: the first part of the lesson that introduces the concepts of the lesson
- unobtrusive javascript