Difference between revisions of "Karma/Dictionary"

From Sugar Labs
Jump to navigation Jump to search
Line 2: Line 2:
 
* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
 
* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
 
* bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
 
* bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
 +
* Chakra: landing page (formerly known as MenuStage in E-Paath)
 
* exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
 
* exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
 
* game: a fun way to explore the material introduced in the lesson which helps in the learning objective
 
* game: a fun way to explore the material introduced in the lesson which helps in the learning objective
 
* help text: accompanying online help within Karma
 
* help text: accompanying online help within Karma
* karmaplatz: landing page (formerly known as MenuStage in E-Paath)
 
 
* lesson: a self-contained unit of Karma content
 
* lesson: a self-contained unit of Karma content
 
* lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
 
* lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.

Revision as of 06:39, 22 July 2009

  • activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity
  • assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
  • bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details)
  • Chakra: landing page (formerly known as MenuStage in E-Paath)
  • exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
  • game: a fun way to explore the material introduced in the lesson which helps in the learning objective
  • help text: accompanying online help within Karma
  • lesson: a self-contained unit of Karma content
  • lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
  • review: a page containing the assessment and scores of past lessons
  • teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
  • tutorial: the first part of the lesson that introduces the concepts of the lesson
  • unobtrusive javascript