Summer of Code/2016/Sugarizer Activity Set: Difference between revisions

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==About Me==
===My name===
SHIRSH ZIBBU
===My email address===
zibs.shirsh@gmail.com
===My Sugar Labs wiki username===
zhirzh
===My IRC nickname on irc.freenode.net===
zhirzh (on webchat.freenode.net)
===My first language===
Hindi is my native language. I am also comfortable with English.
===My location and Working hours preference===
I live in Rajasthan, India. I find the following working hours comfortable.
* '''UTC(''18.30'' - 00.30)''' => IST(00.00 - 06.00)
* '''UTC(04.30 - 10.30)''' => IST(10.00 - 16.00)
===Past experience and Reason to participate this summer===
Working in an open-source project is something new to me. I have been working with javascript for the past two years, but always worked on small to medium scaled projects - most of them for college activities, fests etc. I enjoyed the time I was working on projects and I felt the experience is invaluable.
But recently, I have felt the need to work on something on a larger scale. The reason I want to work for an open-source project is multi faceted. Primarily, it is the exposure and experience. Working with a team of friends is different than working for/with an organization. And that difference can only be felt by working for one.
Secondly, the idea open-source resonates with my thinking. I respect the fact how open-source allows people all around to help projects that matter to them. The concept removes the need to ''re-invent the wheel'' whenever someone requires a preexisting tool with a little tinkering.
And finally, the sheer joy. I get ecstatic when I see my projects taking shape and when they are finally done. It is for that feeling that I want to work for SugarLabs for the upcoming summers.
==About Me==
==About Me==


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Some of the projects that I have worked on:
Some of the projects that I have worked on:
* [https://github.com/zhirzh/bits-time/tree/gh-pages/scream-o-mania Scream-o-Mania]
* [https://github.com/zhirzh/bits-time/tree/gh-pages/scream-o-mania Scream-o-Mania] A game that uses the WebAudio api to measure how loud someone can scream.
* [https://github.com/zhirzh/bits-time/tree/gh-pages/sinatra-rtc Sinatra RTC - WebRTC primer project]
* [https://github.com/zhirzh/bits-time/tree/gh-pages/sinatra-rtc Sinatra RTC] A WebRTC project that uses Sinatra (Ruby) as the main server and PeerJS as the WebRTC api, along with PeerJS-Server as the signaling server.
* [https://github.com/zhirzh/cab-me website design for CabMe]
* [https://github.com/zhirzh/cab-me CabMe] The initial website for startup CabMe
* [https://github.com/zhirzh/tis-alchemy 'Tis Alchemy - clone of Little Alchemy]
* [https://github.com/zhirzh/tis-alchemy 'Tis Alchemy] A JS+Ruby clone of the game Little Alchemy
* [https://github.com/zhirzh/bitsacm-new New website for BITS ACM]
* [https://github.com/zhirzh/bitsacm-new New website for BITS ACM]
* [https://github.com/zhirzh/just-javascript-things Motion detection with vanilla JS]
* [https://github.com/zhirzh/just-javascript-things Motion detection with vanilla JS]
[https://github.com/DVM-S/astrocytes Code.Fun.Do project] - Qualified for the Microsoft Code.Fun.Do Finalist Forums (Nationals)
==The community==
===Successful completion===
When an OS level application is ported onto web, it becomes much easier to access it. All that is needed is a browser and internet. Moon, Sugar and Fototoon are activities that nurture curiosity and creativity. By making these webapps, I can introduce larger number of children to these technologies.
===Getting stuck===
If I do get stuck, there are a few things that I can do:
* Drop a mail to the mentors.
* If I am unable to reach them, I can ask other community developers for help in the IRC and the mailing list
* Meanwhile, internet (google, stackoverflow, personal blogs etc) are all at my disposal
* As a last resort, I will reach out to my college friends who can help me.
* On the off chance that all my attempts fail, I will move on to a different part of the project - one that is not affected by the problem.
===Keeping informed===
* A follow up page on the wiki, containing progress in great detail.
* Online demos of the current status
* Maintain a ToDo file in the github repository
* Post (frequently) in the mailing list, asking for feedback.