Activity Team/Creating Activity Using Mono
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The objective of this Lab is to develop a new Sugar activity using C# and Mono. You will learn consecutively how to use MonoDevelop to write the source code of your activity, build a package, test your activity on Sugar and on a XO.
Step 1: Create your MonoDevelop project
- Launch MonoDevelop (Applications/Programming/MonoDevelop)
- Create a new solution (File/New Solution…)
- Choose a "C# / Gtk# 2.0 Project" template. Fill the form with "LabActivity" as name. Uncheck the "Create separate Solution Directory"
- Click the "Forward" button.
- In the next window, don't change any option. Don't change the Gtk# version suggested. Don't check any checkbox. Then click on "OK".
The solution is now created. We're going to setup it.
- Add reference on Sugar. Right click on References, "Edit References…", choose the ".Net Assemblies" sheet. Select "Sugar.dll" in the "/home/user/Prerequisites" directory. Click on the "+Add" button then OK.
- Remove the file "Main.cs" from the solution: right click on the Main.cs file, then choose "Remove" and check the "Delete from disk" box.
Step 2: Create a simple Window
- Update the content of the file MainWindow.cs like below. Note than this file is available on the "/home/user/LabSource/lab1/step2" directory.
using System; using System.Collections; using Gtk; using Sugar; namespace LabActivity { public class MainWindow : Sugar.Window { public new static string activityId=""; public new static string bundleId=""; public MainWindow(string activityId, string bundleId) : base("Lab",activityId, bundleId) { this.SetDefaultSize(400, 400); this.Maximize(); this.DeleteEvent += new DeleteEventHandler(OnMainWindowDelete); VBox vbox=new VBox(); vbox.BorderWidth = 8; Label _text = new Label("Hello Lab Activity"); vbox.Add(_text); Button _button = new Button(); _button.Label = "Quit"; _button.Clicked += new EventHandler(OnClick); vbox.Add(_button); this.Add(vbox); ShowAll(); } void OnMainWindowDelete (object sender, DeleteEventArgs a) { Application.Quit(); a.RetVal = true; } void OnClick(object sender, EventArgs a) { Application.Quit(); } public static void Main(string[] args) { System.Console.Out.WriteLine("Lab Activity for OLPC"); if (args.Length>0) { IEnumerator en= args.GetEnumerator(); while (en.MoveNext()) { if (en.Current.ToString().Equals("-s ugarActivityId")) { if (en.MoveNext()) { activityId=en.Current.ToString(); } } if (en.Current.ToString().Equals("-sugarBundleId")) { if (en.MoveNext()) { bundleId=en.Current.ToString(); } } } } Application.Init(); new MainWindow(activityId, bundleId); Application.Run(); } } }
- Save the file: "File/Save"
- Open the "User Interface" part of the solution, remove the file "LabActivity.MainWindow": right clic, choose "Delete", UNCHECK THE BOX "Also remove the 'MainWindow.cs'.
- Launch the build "Project/Build Solution"
- You don't any any error. Don't run the project for the moment.
Then copy libraries need to run the activity:
- Open a Terminal window (Applications/Accessories/Terminal).
- Change path to the binary directory (in /home/user/LabActivity/bin/Debug).
- Create a new subdirectory named "bin" using command "mkdir bin". Change path to this new directory.
- Copy in this directory all the shared libraries (.so) found in the "/home/user/Prerequisites" directory. For example with the command "cp /home/user/Prerequisites/*.so .":
- libgdksharpglue-2.so
- libgladesharpglue-2.so
- libglibsharpglue-2.so
- libgtksharpglue-2.so
- libMonoPosixHelper.so
- libpangosharpglue-2.so
- uiX11Util.so
- Run the new application: "Project/Run", you should obtain this:
- Click on the button to quit.