Getting Started
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons on the Project Toolbar.
The basics
Basic turtle graphics: 'forward', 'back', 'arc', and 'right' blocks
The 'set color' block affects pen trails, fill and text
Drawing shapes
Use the repeat block to draw shapes
This can be generalised to n sided polygons, store n in Box1
Use 'start fill' and 'end fill' to draw filled shapes
Boxes, Stacks and the Heap
(aka variables, subroutines and the stack)
named variables:'store in' block
Named 'stacks' of blocks can be reused
Collapse a 'stack' of blocks to save space
Store data in the first in last out heap using 'push' and 'pop'
Box names (and stack names) can be boxes, in this case 10 boxes are created. This is a powerful programming feature. A one dimensional array of variables has been effectively created.
Displaying things
'show' block used for text
'print' and 'show' can display numbers including results of calculations
'print' with text and numbers
'show' plays sounds as well
Keyboard, mouse and sensor input
Converting the keyboard output to a string
Getting a multi digit number [[1]]
Load the Python block with the sample code push_mouse_event.py to read mouse events
Read sensors plugged into the microphone socket [2]
Mathematics
logical operations: 'if' block